Title: Café 0 ~The Drowned Mermaid~
Alias: Café 0 ~Oboreta Ningyou~
Release date: 2011-10-04
Developer: roseVeRte
Publisher: roseVeRte
The game was crap. See, that was the easiest review to write, ever. "Café 0" wouldn’t get a passing mark as a free game, but it’s actually a paid product. My mind just throws an error message whenever I think about it.
roseVeRte is actually an interesting group, as it’s a Japanese circle, which mostly releases their titles in English and only then translates them into Japanese. Not your usual setup. If only their games were actually good…
If only those characteristics were actually evident in the game. |
Marin isn’t a character in her own right, hell, she isn’t even a blank slate protagonist. She is only a plot device – a human MacGuffin being pushed by everyone else on the game board. During those last seven days of her life Marin can interact with any of the three people important to her: doctor Shou Takizawa, ex-boyfriend Tooru Mizutani and best friend Ami Kawase. It could have been interesting to piece Marin’s life together and solve her demise through the conversations with her friends; alas this is not a game about Marin. This is a game about Shou and Tooru, and Ami. As I have already said, Marin is just a plot device, whose only function is to help us learn more about her acquaintances.
Dead? Don't look so hopeful. |
The true ending is even worse as it actually breaks the fourth wall with no apparent foreshadowing. The four previous endings net you a certain object once you complete them, and those objects are used during the true route. I cannot even imagine what quantum mechanics allow you to shift items from one route to another without the use of time travel. Moreover, the true route structure is a textbook example of how not to do a VN. The route that was supposed to reveal all the mysteries and make all the other routes finally make sense actually engages you in inane conversations until the very end when the massive and ill-placed infodump occurs just before the epilogue. It’s like the creators said "Screw this. We know how the route ends. Now let’s add some filler chatter to justify making a separate route for it all".
And screw you too! |
» Click to show Spoiler - click again to hide... «
There is one more important character in this charade - waiter Sui - who is like a guide of souls or some other similar shit. It's a crime that he is reduced to stalking Marin in an Edwardish way and repeating the same phrase "Let's look what we'll see today" ad infinitum. Such a shame, as he had the most potential to be interesting. Now I have no idea what his role is in this game, other than being a creep.
Stalking even in the doctor's office?! |
The most positive feature of "Café 0"was its short length. One route could be finished in less than half an hour and others took even less with skipping. This proves that gods are merciful, after all.
*Sigh* This was a failure on a monumental scale, and to say that I actually expected the game to be moderately good. Avoid at all costs.
Links of Interest
Visual Novel Database
Lemma Soft forum thread
Official site
Desura page
Final Verdict: 37%
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