Title: Jisei
Release date: 2010-06-08
Developer: Sakevisual
Publisher: Sakevisual
"Jisei" is the first game in Sakevisual’s mystery trilogy that also encompasses "Kansei" and "Yousei". It was released four years ago and relies heavily on supernatural detective tropes.
The story starts with our nameless protagonist waking up in a café, where he fell asleep after imbibing a generous helping of coffee. It doesn’t take long for him to get an urge to visit a little boy’s room, and, surprise surprise, he finds a dead body in the women’s restroom. Before you ask what he was doing in a women’s toilet, the answer is decidedly unpervy – the door was open and the body could be seen from the hallway. This event starts, what can be described as a closed location murder mystery. The action never shifts outside of the café and the people inside become the suspects while waiting for the police to arrive. The main characters present in the game are a barista, a college student, a businesswoman, an off-duty cop who cannot correctly pronounce his own name and you, this game’s protagonist.
I'm a disembodied voice in your head. Dah. |
The premise is actually quite good, but the execution if fairly terrible. The cop who cannot pronounce his own name decides that, as you are the most suspicious, you should do the investigation while he stands around and twiddles his thumbs – maybe you will be able to find the killer and he won’t have to put down his doughnuts just to do his own damn job! So, you question the suspects, search for the evidence, and the police completely fail to arrive before the game is finished. *sigh* This game is like a badly acted show in a theater with street level performers trying to imitate professionals. Everything about what happens is so unrealistic that it completely broke my suspension of disbelief.
Place your bets for a corporate conspiracy. |
When it comes to characters, I have already labeled them as "street level performers". They are as wooden and cliché sounding as possible. They are all basically stereotypes with little characterization and their only job is to advance the plot of the VN, which is dreadfully short. There is basically only one true ending, however you can encounter a bad end if you mess up during the investigation.
The one notable thing is the voice acting. First of all, voices are already rare in OELVNs and secondly, they are not as bad as one expects. Sure, they are very amateurish and Chance the Barista is almost painful to listen to, but it could have been worse. Plus the game actually has a sung OP and the song itself is pretty nice, though the excerpt we listen to is way too short (you can actually listen to the full song on Youtube).
The Usual Suspects |
The final rusty nail into the game's coffin is the interface. As someone used to calling menu with a right mouse button, I was unpleasently surprised I couldn't do it here. The whole layout is counterintuitive and it takes way too many clicks to reach important functions (like "Load", for example).
All in all, "Jisei" is a short, unrealistic and, actually, ultimately predictable detective story with a graphical presentation which should have been faded out of OELVN business by 2000. Though to be fair, if this was a free novel it would be a passable effort. I’m mostly disparaging it due to it being a paid product. Definitely not worth the price being asked.
Title: Kansei
Release date: 2011-07-11
Developer: Sakevisual
Publisher: Sakevisual
Boy am I happy to say that "Kansei" KOs "Jisei" in terms of quality. It’s an all around better game with more polish and an actual less sucky plot.
The game is a direct sequel to its predecessor and continues on the very next day after the events of "Jisei". Our nameless protagonist is temporarily staying with the other ESPers, when the director of "Auten Engineering" – the company mentioned during the murder investigation in the previous game – decides he wants to hold a meeting with the people involved in the case. Thus our protagonist with the other supernatural detectives, Aki, Naoki and Li Mei, drives to the director’s country estate. It’s obvious, that being a murder mystery, this game can not do without a murder. So, Mr. Auten dies under suspicious circumstances and the investigation once again falls on your shoulders.
Truer words have never been spoken. |
At the very least, the said kids, and our protagonist for the matter, actually have personalities this time around. Main character, who is finally given a temporary name of Kangai by Aki, is much less of a blank slate and even gets a background with certain things of his past coming to light. Aki and Li Mei only appeared at the very end of the first game and play a prominent role here. I was especially fond of Li as I’m always attracted to mysterious quiet girls, not to mention that her voice actress is probably the best of the bunch. Aki and Naoki are actually much less interesting and detective Gurski is as useless as ever. However, this time there are more suspects as everyone had a motive to kill poor old William Auten. His housekeeper, prodigal son, a journalist and the IT administrator are all quite interesting and all of them have something to hide.
Loitering in the lobby here is a usual event. |
Despite being better than "Jisei", this VN is by no means a particularly well made game. The main problem is that the protagonist is in the observer role and all the events just sort of happen to him without him being an active participant. There simply is no sense of accomplishment upon solving the mystery. Kangai seems to just be running around without purpose and suddenly rushing headlong into the finale with little actual effort on his part. Not to mention that the mystery itself is lackluster with quite predictable culprit and a distinct lack of "oomph".
Ain't you a tad defensive. |
Despite many drawbacks (including the same sucky interface), I found myself surprisingly enjoying "Kansei", even though its prequel was a total dud. Maybe the third game will be a genuinely good game... One can hope.
Title: Yousei
Release date: 2013-02-01
Developer: Sakevisual
Publisher: Sakevisual
It’s gratifying to finally get my hands on the third part of "Jisei" trilogy, where the graphics do not suck hairy arse balls for the first time ever. By saying "graphics" I, of course, mean sprites. They finally are able to meet the standard where it is not painful to look at them. Paper dolls in "Kansei" were not bad, but they lacked proper detalization and were basically faces attached to cardboard bodies. "Yousei" does not have such a problem anymore. On the other hand, backgrounds (at least the outdoor ones) appear to have gone worse with every installment and are the worst yet. Seriously, who painted them? I have seen better artistry among primary graders… or Sakevisual just ran out of budget and actually outsourced backgrounds to a primary grader. However, indoor backgrounds are passable - it's like a different artist did them.
Good bye, Li Mei. |
"Yousei" also introduces a map movement and you can walk through the campus in order to question students regarding the incident. Everyone has secrets and might have had a reason to kill the good doctor. In the previous games your investigation was almost completely separated from that of your partners and it didn’t feel like you were actually cooperating with the twins or the police. This time the partnership is much more prominent and you can perform certain actions only with the help of your comrades, which is an improvement over the prequel. Sadly, "Yousei" also takes a few pages from the book "How not to make a good adventure game" and lets you perform certain actions only in a specific order, even if there is no reason for this. For example, you can only ask for everyone’s alibis after you have already talked to them all and than conversed with detective Gurski. It’s like Kangai does not have enough brain cells to realize he can to ask for alibis himself! This design problem creates a ridiculous amount of backtracking, which is frankly there only to artificially lengthen the game. It becomes especially ridiculous during subsequent playthroughs.
War Stars? Sounds like a football team. |
"Jisei" and "Kansei" felt like self contained games even if they were parts of the whole. Not so much with "Yousei". The game ends on a cliffhanger note and there has been no talks of a possible sequel. Sure, the murder is solved, but the overall mystery regarding Mr. Auten’s research has been brought to the forefront and left hanging there. It’s a bit annoying, because we still cannot see the goals of the villains and thus we have no idea why the murder in "Yousei" was even committed.
The best thing about the game surprisingly is the interface. The previous two games had an absolute crap for one and it required way too many clicks to reach important functions. "Yousei" finally puts all the useful functions within the text box as small icons and for the first time allows you to use a right mouse click to bring up the menu. The game definitely can be praised for that.
Beautiful friendship. |
Strangely, despite being the third game in the series with the largest budget, this is the first game without an opening video (taking into account that "Kansei" lost its OP due to compatibility reasons). It’s quite a shame, as I liked the first two OPs.
In the end, "Youisei" is still not a particularly good game, but it’s obvious that Sakevisual tried hard and the VN is an improvement on its prequels (even though the improvement in regards to the second game is only a slight one).
Links of Interest
Visual Novel Database links for Jisei, Kansei, Yousei
Lemma Soft forum threads for Jisei, Kansei, Yousei
Jisei official site
Kansei official site
Yousei official site
Desura page for Jisei, Kansei, Yousei
Buy a Jisei/Kansei bundle at MangaGamer
Sakevisual development blog
Sakevisual DeviantART page
Final Verdict: Jisei 49%
Kansei 63%
Yousei 64%
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