Title: Soul Link
Alias: ソウルリンク
Release date: 2004-12-17
English release date: 2009-12-28
Developer: Navel
English publisher: MangaGamer (the game licence has expired and it's not available for purchase anymore)
"Soul Link" was one of the earliest games released by fledgling MangaGamer. Initially there was a fan translation project, but then the translator went to work for MG and the game was eventually released officially.
"Soul Link" is frequently referred to as "Ever17 in Space" on the internet. How accurate that statement is I can not say, as I still haven't played the latter game, but the main premise is not so different. Both games deal with a group of people trapped in perilous circumstances: an underwater park for E17 and a besieged space station for SL. Another popular opinion on the Net is that the game has a pretty great first chapter and a sucky second one. I don't particularly agree with that statement, but let's leave that for later and start with an introduction.
Shuuhei is a real trooper. |
The VN has a prologue, whose events I described above, and three chapters, with each of those having a different protagonist. Shuuhei takes lead in the first chapters and with his quick thinking and combat training quickly manages to gain a tactical advantage over the terrorist group Jararacas. Shuuhei is a likable protagonist with natural leading abilities and a good sense of humour, who falls prey to the main flaw of the game. The VN simply treats its characters as plot devices and completely fails to flesh them out as human beings. As I continued to play the game and my dissatisfaction with it deepened, I realized that every single person is a cog with a specific function to play with no deviations. Here stands a leader, there sits a computer expert, over there lounges a vehicle expert, an inevitable traitor stands behind you and so on, so forth. Once you put all the pieces together, the game doesn't hold any surprises anymore and, the attack of "The Thing" knock-offs notwithstanding, all the plot twists can be predicted from a mile away.
Aww, she is so wifely. |
But let's return to Nao. She is a shy and soft-spoken childhood friend of Shuuhei and his brother Ryouta. Shuuhei really loves her and has even prepared a ring, but due to the action packed nature of the first chapter there is not much place left to develop Shuuhei/Nao romance, thus we are being TOLD about their love rather than SHOWN. Also, while I wouldn't say "What does he see in her?", Nao is not really a military material. She is such a damsel in distress that her being in a military academy is an obvious plot device to generate more drama. Still, the first chapter taken as a whole, and not examining the separate parts, is quite good. It has a proper ratio of tension and relief to work.
That is... a very good question, Ryouta. |
Sad thing is - "Soul Link" works... if you turn off your brain. It's just like a bad action movie - no real substance but nice explosions and it's pretty to look at. Just like that, the second chapter is a nice read, as long as you do not think too much. I'm just surprised that other characters (especially females) are also not thinking. The moment Ryouta acquired ten levels of badass, they all started crushing on him. Yes, despite the still looming terrorist threat, this chapter is mostly focused on slice-of-life and romance. Only at the very end is the state of open war entered again.
So, you played with cars instead of Barbies when you were a kid? |
That's the worst excuse ever. |
Aki, the flying wondergirl. |
There are other important non-romanceable characters within the story: like Cellaria, Morimoto, Nanami and Kazuhiko... and a dog named Ku-chan, but I shall not talk about them as all of them have their own roles to play and it's more interesting to find them out for yourself. And I swear that Nanami does have a purpose and that she doesn't stay so annoying for long... I'm being totally honest.
A year after the English release of "Soul Link", Japanese got an updated version of the game called "Soul Link Ultimate", which added another heroine. I wonder if she was any good, but I'm not hopeful. Actually, it might be a blessing in disguise that we didn't get an updated version - it would mean reading through more of the bad writing prevalent in this VN.
I personally think that the writing is not the cause but the effect of the game's main problem. "Soul Link" suffers from an identity crises - it doesn't know what it wants to be. It's not really a sci-fi story, as the space setting could be easily replaced with any other closed location, like Nakatomi Plaza. It's not an action game, as all the action is compressed into a few scenes within chapter one and the very end of chapter two. It's not a charage, as the VN has some of the worst characterization of its personages I have ever experienced. It's not a nukige, despite quite a large number of sex scenes. It's not an utsuge, as it has a pretty happy ending. So, what the hell is it?! I don't know, and that is a major problem. The writer cannot make up his damn mind, and thus the writing is all over the place as he spreads his efforts way too thin, while trying to cover many different topics.
Gale is such a badass that he doesn't even need to cover himself with a shield. |
Conclusion: the game is an unholy mess, but it's not a complete disaster. The third chapter is very nice and actually manages to deliver some surprises, though I partially suspected some of the things revealed. It neatly fills in the gaps in our knowledge and even gives us a nice characterization for one of the more annoying members of the cast. The voice acting is fairly competent and even the protagonists get a partial voice acting. BGM is also very nice and some of the tracks actually reminded me of "Nocturnal Illusion"; I have no idea why. The VN is easy to finish without a walkthrough, though a 100 % completion is hard due to a high amount of bad endings. It annoyed me, though, that those bad endings usually were just abrupt ends with no story behind them. Just bam!, you are dead. For all the effort it took to reach some of them I expected more.
They are window cleaning. |
In the end "Soul Link" is a VN equivalent of fast food or a Michael Bay movie. Not so much due to the explosions, but because in order to enjoy it you need to turn your brain off. It's not terrible, but the amateurish writing does not help you in taking it seriously and it's missing most of the components I expect to see in a good visual novel.
Links of Interest
Visual Novel Database
Official Japanese site
Buy a digital release of the game from MangaGamer (not available anymore)
Soul Link walkthrough (alternative walkthrough)
Soul Link font hack (because the existing font is terrible)
Final Verdict: 59%
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