Title: No, Thank You!!!
Release date: 2013-06-28
English release date: 2015-02-27
Developer: Parade
English publisher: MangaGamer
Today truly yours will go totally gay for your reading (dis)pleasure, as this is a review of my first yaoi visual novel "No, Thank You!!!". Now, isn't that an awesome title for a Boys Love game - it just begs for someone to use lame jokes, like "No, thank you, we don't want gay sex". But is the game deserving of lame jokes, or is it an actual quality title? Read on and find out.
"No, Thank You!!!" (I'll shorten the title to NTY from now on) is a rare yaoi visual novel, specifically marketed to the male audience, instead of the usual demographic, namely 'those darn fujoshis'. It was also advertised mostly as a cheery romcom slice-of-life, which couldn't be further from the truth. I picked the VN specifically because I heard that it has a strong mystery aspect to the story, which piqued my curiosity, hence I got over my hesitance regarding the gay sexual content, which is not usually my forte and delved deep into the territory of Boys Love.
Haru is really not discriminating based on sex. |
However, the removal of honorifics wasn't even the main thing about the localization that pissed me off, at least for a while... and it happened at the very beginning. Imagine comfortably sitting in an armchair, the game has just been launched and the protagonist starts narrating how hot it is outside and that the temperature must reach 90... Wait, what?! Let's rewind that. Now, the number of countries that use the Fahrenheit scale can be counted on one hand, and Japan is not one of them. Trust me, if it were 90 in Japan, your body liquids would basically be boiling out through your ears. That's what I call over-localization, and I almost expected to see all prices in dollars, like in the early JAST published games. Luckily that doesn't happen, though all height/distance measurements are in feet/miles. And now for a WTF moment: At one time a character says "Thank you" in English, but the text translates it as... gracias! Whoever thought it's a bright idea, be it a translator or an editor, should be spanked by a big burly man with lots of hair on his chest and boobs bigger than Dwayne Johnson. :-)
Those man-boobs are bursting out of the T-shirt. |
You can be forgiven to think that the game will revolve around Haru working in a bar and trying to woo one of his male colleagues, but that is not what happens. Actually, there is very little of the bartending happening in the story, due to the fact Kouichi has yet another and less publicized occupation - he is also a private detective. The detective work makes up the majority of the plot of NTY, with Haru eagerly trying to help his rescuee in that endeavour. Initially, the game brings us up to the pace with a case not connected to the overall plot, wherein we have to solve the case of a woman being stalked by an obsessive fan. This intro gives Haru a chance to work with a partner, establishes their future interactions (one assumes you will try to complete that guy's route and get his endings) and shows how Kouichi's detective agency usually does business. All the subsequent cases eventually tie up into an overarching grand plot and involve sex, drugs and yakuza, among other things. There is no rock'n'roll, but two out of three ain't so bad.
Attention, hitting on yakuza can be hazardous to your health. |
Moreover, any good manners Haru might have in his day to day life fly out the window the moment he wants to have sex. Because, I tell you, Haru knows no meaning of word "no", which is highly ironic considering the game's title. Haru's interactions with his prospective boyfriends is very rapey, and the initial sex scenes are, without exception, dubcon at best and outright rape at worst. If that is not your cup of tea, you might look for a different BL game. Maybe "Naked Butlers" would do? Oh, wait...
New ISIS terror weapon. It's super effective. |
Okay, okay! Before someone murders me in my sleep, I have to clarify that there is a Reason (with a capital 'R') why Haru is not so keen to let us glimpse into his inner world. Haru has some skeletons in his closet and they start coming out into the daylight as NTY progresses, and once you clear the game at least once, additional scenes with Haru's thoughts are unlocked. Sadly, those scenes aren't that helpful in fleshing our protagonist out as a person. Seems that NTY thinks that the proper characterizations comes from actions rather than thoughts, which is a Michael Bay approach to the problem. But I suppose, when all you have is a hammer...
There is something wrong with your client, Mr. Detective. |
I'm sure this choice is very important and will determine the ending you'll get... |
It's a shame that I was less interested in Haru and wanted to know more about the regular cases the detective agency was working on. I wanted to know more about Igarashi and his parents, about Yamato and Tatsuya and especially about Kijima, Shindo and "Sophia". However, all of those plots served only as a backdrop to propel Haru's story, rather than being proper stories of their own. Hence the game became less of a mystery and more of a personal biopic. I suppose it's purely intentional, as the main theme of the game, as much as I could divine one, is making peace with various aspects of yourself. Through Akiyama Hiroyuki Haru experiences a carefree life of his airheaded self, through Maki he confronts his real self, through Ryu he witnesses the bonds that tie family siblings and through Kouichi he let's himself submerge in a son-father dynamic. Of course, all those experiences are fleeting like the summer and end once Haru leaves sótano, but they still etch something important into his psyche.
Careful, Haru, you'll ruin Hiroshi's underwear. |
It's perfectly illustrated, when during Hiroshi's route Kouichi is kidnapped, but a day later he's back with no mention at all how he escaped his kidnappers or what went down. Any interesting and meaningful plot events are removed to pave way for our lord and saviour Hiroyuki. Truth be told, a major plot point is solved in a different way here than in any other route. Due to Hiroshi's hang-ups about his parentage and child-parent bond, he returns a child to his abusive mother, because orphanages are so much worse (sarcasm). Reality ensues. I made a terrible mistake to play Hiroyuki's route first and I was bored to tears, however the subsequent route more than made up for it.
You made Ryu wet, Haru. |
Ryu himself is peeled like an onion and shows hidden depths, unseen at just a cursory glance. The reason for his cold attitude and his actions during the game are explained and his relationship with Haru becomes a point of both heartwarming and introspection in NTY. Ryu's route is everything that Akiyama's route isn't, and if you are gonna play just one path in this visual novel, it should be this one. After Akiyama's path, my opinion of the game was pretty low, but it jumped considerably after reading Ryu's story.
Mysterious tattoos. |
... Inui Kouichi. He is the man Haru saved from a car accident, an owner of a bar and a detective agency. A middle aged widower, it's clear he misses his wife and sometimes spends his nights drinking to oblivion. Haru decides to take him under his wing (no, there is no mixup) and bring him out of his rut with sex and
No sharp objects near my junk, please. |
"No, Thank You!!!" is a textbook example of a multi-route mystery. Like I previously mentioned, finishing just one route unlocks additional Haru's scenes and additional scenes from the perspective of the character, whose route you've just completed, which requires replaying the said route. Finishing all four routes unlocks even more secret scenes from Haru's perspective, which requires, you guessed it, to replay all the routes and endings yet again. And in order to get a 100% completion and get the "Congratulations!" message you have to read every single word in this VN. God praise the skip button. I found the game to be pretty lengthy and managed to totally clear it in about 27 hours. Note, that at least the physical edition of the game has a bug, where the percentage counter gets stuck on 99% and never shifts to 100 even after getting the "Congratulations!" message. I have no idea if the said bug has been fixed in the DL edition.
A kitsune mask really suits Haru. |
"No, Thank You!!!" boasts the astonishing number of 3000+ CGs, which is an astronomical number, but do not fret, an AI hasn't taken over a BL production market. Simply put, that number includes variations, and a single CG can have up to a 100 different variations during a single sex scene. That is still a mind boggling number, and creates a very dynamic feel to the game, even without any animations. The art is just lovely to look at and really makes the characters come to life. Majority of those CGs are obviously H-CGs, and while I'm not really aroused by gay sex, I still can appreciate a technically good looking scene with interesting content.
Sex at work, what could go wrong. |
It's also interesting to note that there is an equal mix of bishounen and bara characters among our possible beaus. It's usually rare for a JP visual novel to mix bara body type with any other in one game. And not only that, but Haru, who looks like a pretty boy, is a dominant partner (I believe the Japanese name is 'seme') in every relationship. It's quite hilarious to see a big muscular hairy man being whipped into shape by a guy half his size and age. Additionally, the players of discerning palate can even select how hairy their beau of choice is. No, I'm not kidding, there is an honest to Hephaestus 'body hairiness' option within the game settings... Though I probably should not be surprised; 'Parade' is a sister company to 'Clock Up' and the latter is known for very extensive game settings.
A testament to NTY's large budget is a full voice acting. There is a large cast of characters, including the side characters and those who make only a brief appearance, but every single one of them is fully voiced, and the voice actors do a marvelous job. Haru's seiyuu deserves and especially high praise, as I'm used to the fact that many VAs, who voice a male protagonist tend to suck hard. And Haru does do that in his sex scenes, but his VN does manage to bring him to life and make him believable, even if I would have preferred a different attitude from this character.
Finishing the game unlocks comments from various staff members. |
To sum up, NTY is not really a bad game. It has a lot of things going for it. It had an obviously large budget, graphically it's impressive, has a great voice acting, and once you really complete the game, the supreme plot unravels before your eyes in all it's beauty. Alas, taken separately, every plot point seems weak, the protagonist is really annoying, some of the character routes are shallow and boring, and the need to replay even the routes you have already finished in order to fully appreciate the story, hurts the game more than it helps. Ultimately, I did end up enjoying many aspects of the novel, but I also found myself frustrated during large portions of it and in the end I cannot rate it any higher than I did.
Links of Interest
Visual Novel Database
Official Japanese site
Official English site (demo is available)
Buy the digital English version at MangaGamer
Buy the physical limited edition at MangaGamer, Rightstuf, J-list.
"No, Thank You!!!" walkthrough
Final Verdict: 61%
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