Title: Loren The Amazon Princess + The Castle of N’Mar
Release date: 2012-04-30 (main game)
2012-09-28 (the expansion pack)
Developer: Winter Wolves
Publisher: Winter Wolves
I have previously already played and reviewed “Planet Stroghold” - another RPG by Italian developer Winter Wolves a.k.a. Tycoon Games a.k.a. Riva Celso a.k.a. Jack Norton. Today it’s time to review another game, called “Loren The Amazon Princess” and also its expansion pack “The Castle of N’Mar”.
Loren shares many similarities with “Planet Stronghold” – it’s an RPG that tells its story through ADV interface, uses animesque art, lets you choose the gender of your protagonist and romance one of many NPCs. Also, in my opinion, it has no place being on the VNDB as it’s no more a visual novel than “Final Fantasy” or “The Witcher”. Just like basically in every RPG you can choose a male or a female as your playable protagonist... with one slight exception. Your protagonist in not the hero/-ine, but a sidekick to the titular Loren, the princess of Amazons.
A long time ago in a galaxy far far away... |
The game displays an exceptionally big and colourful cast of 14 playable characters (including those introduced by the expansion), though only six can be used at any time in battle. The characters not in the party do not get experience from battles, but still gain it from completing quests.
Meet the titular princess. |
In order to stop beating around the bush I’ll say, that I chose to play as a female elf Elenor. The other choice was a human male Saren (no, there is no Sovereign in the game). With sadness I have to inform you, that the creator forgot that the protagonist has to have a personality. Some of the characters in the game shine, others do not, but Elenor was as bland as a piece of blank paper. It’s a wonder someone would even want to romance her at all *grumble grumble*. It’s Elenor who chooses the course of the travel as Loren frequently defers the making of choices to her, but that doesn’t shape her personality and in the end I never felt connected with my elf. Some of the other characters are also dreadfully underappreciated: Sauzer, Amukiki and Myrth are some of the worst in this department. Maybe romancing the latter two adds more depth to them, but if you don't do this, you might as well have marble statues in place of them. Actually, now that I think, the game suffers from too big a cast. With 14 playable characters it's not possible to give every one of them the attention they deserve. Riva Celso should take a note that less is more for the sequel - there is a reason why "Mass Effect 3" decreased the cast from its predecessor.
Meet the Metal Crew. |
Apolimesho is a xenophobic old wizard, who hates non-humans and initially thinks that all elves are scum. Then character development kicks in and ten hours later he is brokering a peace between humans and elves. While his opinion about elves gets better and better, he really hates black magic and is in a permanent “cold war” with Chambara.
Gondor calls for aid. |
It would be unfeasible to mention every character forming your travelling companions, but it is worth mentioning that you can romance many of them with the exception of Apolimesho (who is old), Sauzer (who is a monk), Trouble (who is a dog) and Dora/Ramas (who romance each other). Some of the romances are gender specific, but at least four of your companions swing both ways. I of course romanced Chambara, because what could be better than a hot lesbian witch with a penchant for BDSM.
What happened to the good old handshake? |
The game borrows some themes and gameplay mechanics from the works of Andrzej Sapkowski and “Mass Effect”. Immediately upon leaving the Citadel you are thrust into a conflict between human and elven nations that are on the brink of war and Fost doesn’t wait long to introduce a spark into this black powder keg. Both races distrust and discriminate each other, which really smells of the situation in “The Witcher”, but apparently there is no particular prejudice against dwarves. At the same time, “The Castle of N’Mar” introduces personal quests for most of the characters that look a lot like the loyalty missions from ME2. Sadly, completing them or not doesn’t have any influence on the game, other than money, experience and the best equipment for each character. At the very least Mr. Celso could have made so that you absolutely had to complete the personal mission for your love interest. Those missions are quite hard as you will usually have to make do with only two persons in a party, but they are manageable, except for Loren’s. There is absolutely no way to complete her mission on anything harder than easy difficulty. I played through the whole game on “Normal” and that was the only instance where I had to lower it.
I’ll come out and say, that I really liked the gameplay and it was the best part of the game. Riva Celso really knows how to make his games engaging. I fancied combat in “Planet Stronghold”, despite the fact that he amped the difficulty by increasing the miss factor, which was simply not fair. Loren’s combat is much more complex and refined. The fights are similar to those of “Final Fantasy” and other jRPG games. The combatants are in two rows. The back row can use magic and ranged attacks, while the front one can use melee, ranged (at a penalty) attacks and magic. You can spend skills to buy special attacks that will get more and more useful in the long run. I also offered a prayer to all the gods that I didn’t have to suffer a “missed attack’ notification ten times in a row like frequently happened in PS.
Everyone hates goblins. |
I also adored the endgame for it introduced both mechanical and thematical things that I really liked. The ability to order your armies to attack specific enemy armies was a welcome gimmick, but it was used only one. Would that I could have done that earlier in the game. The Fost's Trial was a refreshing change from the battles, but I found it too easy. I would have liked for it to be much trickier to save your companions.
The game uses anime style graphics and peoples the world with bishoujos and bishounens. The art is very charming and I think I preferred it to that of PS. The world is vividly coloured, but sadly lacks variety. Background images are frequently reused and it is mildly disconcerting to see the same assets used for an interior of an imperial inn and the vampire castle. The enemy portraits are very limited and you actually cannot tell how powerful the foe you are facing is, e.g., the snake of level 1 looks identical to that of level 10. Other games solve this problem by slightly different colouration and so avoid the inevitable confusion. Moreover, the character sprites change their expressions according to the mood, but they always stay in the same position and never change clothes. The latter becomes especially poignant when during Chambara’s visit to Elenor's tent, text heavily implies that she wears a nightgown or a similar outfit, while the sprite stays in the same magician robes. Jarring to say the least, just like ravioli on the Moon.
Dancing in the rain. |
All the women (and men too) are portrayed in a very skimpy outfit. However, every connoisseur of the genre knows that the less a woman wears in a jRPG, the better she is protected from bodily harm. I’m shocked that apparently some testers disliked such glorious look and demanded the author to censure his own game. Thus an option to change the mature content level was added to the menu as a compromise (it's set to modest by default). I am firmly on the other spectrum of the audience – I believe that if there already are two content options, the third one that goes fully hentai should be easy to implement. After all, the game is already put in the adult section of MangaGamer’s website in order to avoid misunderstandings. Riva should really think about adding H content to the upcoming sequel or, at the very least, create an explicit addon.
Is it just me or has the room grown hot? |
Shortly after the core game, "Winter Wolves" released an expansion pack titled "The Castle of N'Mar". I haven't played the game without it, but knowing what it added I have to applaud. The huge amount of new content really enlivens the world and is seamlessly integrated into the core game. Seriously, if I didn't know I would have never guessed which characters and quests were added by N'Mar. One main complaint I have toward the expansion is the introduction of additional character Mesphit (I always want to read his name as Mephisto). His presentation is kind of schizophrenic and hard to follow and the plot is all over the place until it gets on tracks. Sauzer and Chambara fare much better with no apparent inconsistencies. The biggest and most appreciated change that the expansion pack wrought is the ability to reach much better ending solutions. From what I read on the Net about the original ending, it seemed to be kind of bittersweet. N'Mar introduces two additional happier ending solutions (it would probably be unfair to call them completely different endings) and one of them is canon upon which the sequel will be built.
Hello, ghostly apparition. |
While parting I cannot stop but offer some remarks for Riva's use of silly DRM scheme that is more trouble than it is worth and can be circumvented in two minutes if you know what you are doing. What use to copy-protect your games on your main site if apparently Desura and MangaGamer offer Loren DRM-free? Rhetorical question. I would have bought the game on MG if not for the fact that at the time WW was offering a discount. Oh, well.
In the end, "Loren the Amazon Princess" is a charming indie RPG, that does some things well, but if "Winter Wolves" want to be taken seriously, Mr. Celso needs to find a writer that can infuse the story with believability and at the same time present it coherently. Still, it's a step forward from "Planet Stronghold" and I personally hope that the sequels to both of these games will not disappoint.
P.S. Ravioli on the Moon is a lie!
Links of Interest
Official website for the core game
Official website for "The Castle of N'Mar"
Developer’s blog
Also you can buy the game on Desura (strangely the expansion doesn't seem to be available there), MangaGamer (core game, expansion or bundle) or Humble Store.
Final Verdict: 75%
Nice review :) I think the writing is not so bad as you say, at least many people enjoyed it a lot. Of course, it can still be improved.
ReplyDeleteAbout the DRM, I'm about to change everything to serial codes beside online activation, so it will even better than Desura or other portals. But I am waiting for a new version of Ren'Py to become stable before doing the big update to all old games! :)