Title: Planet Stronghold
Release date: 2011-02-27
Developer: Winter Wolves
Publisher: Winter Wolves
Genre: Indie Western JRPG
Let's temporarily switch our gazes from the far east to the west and review an RPG by Italian developer Riva Celso - the guy behind "Winter Wolves" and "Tycoon Games". Why he needs two different labels to publish his games is an eternal mystery and WW and TG releases have always been hit or miss with me. They ranged from incredibly shitty (Heileen series) to really good (Bionic Heart and Vera Blanc series). So let's disassemble "Planet Stronghold" and see if it is a good game.
"Did ya call ze cable technician, lady?"
Our noble hero in the flesh. |
Seemingly on Stronghold humans adopted the most efficient political system, absolute monarchy, and the king's beloved son Cliff went missing. It's your duty to find him at all costs. Some years ago humans waged a genocidal war that wiped out most of the alien presence in the region, but now there have been sightings of them and Cliff's disappearance might be part of some sort of a diabolical alien plot.
I won't spoil much by saying that shortly into the game you will be forced to make an important choice regarding which faction you want to support throughout the game (human king or alien rebellion). If you decide to support the king, your task will be to finally get that genocide part right. On the other hand, you can choose to imprison the king and lead prince Cliff and Marada Queen in unifying all the scattered tribes of non-humans on the planet.
I agree, Joshua. |
If this game was a porno movie, than its plot could be compared to the traditional "Did you order pizza with extra salami?" or "Did you call a cable technician?" storyline that is just an excuse to get to the part that everyone cares about. In this case it would be gameplay. While I agree that the plot was kind of bearable and provided a sufficient reason for the fighting to happen, I believe that plot is an integral element of a good RPG and thus I recommend Riva to fire his current scriptwriter and use a different one for the upcoming sequel "Planet Stronghold: Warzone". One, that can preferably cook up a good and fleshed out storyline.
"How the frig will you attract a female audience to an RPG without some hot shounen ai action?"
A real black panther... |
Tom Shatz is the first lieutenant of an imperial army and the person you topple from power in two minutes after you arrival. He is a potential suitor for Lisa and a former hovercraft racer. His personal quest consists of helping him to retrieve his broken hovercraft that for some reason stayed in the desert untouched until Tom decided to get it back. He is quite jealous of your success (very understandably) and likes to question your decisions.
Michelle Lafleur is a personality-less doll and a possible yuri suitor for Lisa. Her personal quest was to retrieve a pistol from the body of her ex-boyfriend that conveniently for some reason crashed into planet Stronghold. This whole deal was a huge WTF for me and despite or, maybe because of, the implausibility of this scenario I was left with knowing less about her in the end than I knew in the beginning.
Damien is a leader of the rebels that contacts you shortly in the game and the last potential suitor for Lisa. There is never made clear who are the rebels and what are they rebelling against. I can just imagine the writer of the game scratching his? head and thinking what other piece of implausibility he can make us swallow. Then he watched "Star Wars" and while shouting "Eureka" added "rebels". Damien values physical strength over everything else and the quickest way to get his sympathies is by beating him and his lackeys in fights. His personal quest (if there is such) cannot be completed playing as Joshua.
Rebecca Fox is a foxy (har har) lady and a sergeant in the imperial army. She is a potential love interest of Joshua and a very pretty woman in general. Rebecca displays tsundere characteristics and her personal quest is a revenge for her sister's death.
Rumi Kai is a blind Asian psychic and another of Joshua's potential loves. She has a very strong sense of honor and despite being in an army despises violence. She prefers to solve all the conflicts peacefully, however she also has a secret aggressive streak and her personal quest involves the destruction of a facility where she received psionic training.
Prince Cliff is a yaoi romance option for Joshua. He is in opposition to his father concerning the treatment of the non-human species and is a strong and honorable ruler. He is also quite lonely. There is no personal quest for him and you will complete his romance by just talking with him a few times. His romance is also unavailable if you joined the king's side.
If that was so easy in reality, all princes would be screwing their royal commanders. |
Most of the characters in the PS are really flat with minimal characterization. The quests were quite good, but romances were really unbelievable. There was no attraction between the protagonist and his potential suitors before, during and after the quest and the romantic CGs you obtained felt forced and out of place. Moreover, nothing changes between you and your "love interest" after completing his/her quest and getting that CG. Interaction remains the same or even more nonexistent. Epilogue also disappoints by providing a single sentence describing what happens between you two.
Not only that, but while backgrounds and character sprites are drawn beautifully, CGs are a completely different existence. Characters sometimes look totally different between their sprites and their CG presentations and I found CGs to be quite ugly in general. So, to sum up, I was quite underwhelmed by the plot and the characterization in this game. I really hope that the sequel will provide a stronger character exploration, especially because Riva Celso promised us a bisexual futanari alien as a love interest and possibly mentioned a gangbang with king and queen as your rewards (sadly, strictly within PG-13 :-D).
"Nelson tries to shoot the enemy and misses."
Ingenious enemy name. |
One of the innovations is an aggro bar that denotes how much the enemy hates a specific character. A good way to raise aggro is to make lots of attacks by using a "burst" command or deliver hard hitting psionic attacks. The enemies will gang up upon the character with the highest aggro and leave other member of your party to do as they will. Another useful feature is the ability to go to the equipment menu for your characters during the battle and equip and de-equip what you want without losing a turn. You can also adjust your difficulty level in the game options at any time if you find that this RPG is too easy or too hard for you (I found the normal difficulty level to be just right for a non-hardcore RPG player like me). Oh, and let's not forget that you can save anywhere (yes, even during the battles).
Stomping the ants. |
What I have a problem with, is that all the characters start with a very low accuracy and only less than half of your shots will hit an enemy in the beginning of the game. The same doesn't apply even to the weakest of enemies, who will hit you with 9 out of 10 shots. Even at the end of the game you will often see the title message on your screen. That was a minor annoyance, though I must own that the alpha release was much more dreadful in that aspect and only 1/10 shots used to hit the enemy there. Thankfully, developer fixed that.
The combat is not everything. All the characters can specialize in environmental skills (like Sneak, Science, Explosives and etc) that can be applied in the game world outside of battle, which I found a very nice addition and I hope that it will be expanded in the sequel. These skills can be used for various purposes. For example "Sneak" might allow you to reach your destination without being noticed by enemies, "Explosives" - to attack a group of enemies with grenades preemptively to weaken them or "Science" - to manipulate computers and consoles. "Charisma" skill was also oddly useful and not only allowed to talk my way out of a few fights (including one boss fight) but in one case gave me an additional quest and a big XP reward.
In PS shops operate for free. |
Furthermore, there is a small addition of achievements, that you obtain for completing certain objectives in the game. Some of them are of the expected kind, like "never loose a battle" or "complete at least one romance subplot". However, one of the achievements kind of bugs me as it's impossible not to acquire it. "I hate aliens" is awarded for killing a hundred of them and you will already have a hundred such kills one third into the game. That raises a question why it is an achievement at all...
Diabolical Reasoning and Manipulation (DRM)
Up until the end of year 2010 Mr. Celso made his games DRM-free and upon purchase you used to get a link to download the said game in full. "Planet Stronghold" was the first game that introduced an online activation and all the games since followed that road. Not only that, but he started to update his older games to employ the same kind of Devil's invention.
DRM surely looks ugly. |
Conclusion
Ultimately "Planet Stronghold" is quite a good RPG and, dare I say, the strongest game WW/TG has ever made, that suffers from a lackluster plot and very weak characterization. Try it before buying. Oh, and one last advice. Some websites call PS a visual novel/RPG hybrid which is essentially not true as this game has exactly zero characteristics that would denote it as a visual novel. It's a pure RPG. Nothing more, nothing less.
Links of Interest
Official website
Winter Wolves site
Game on Desura
Riva Celso blog
Also you can buy the game on Desura
Final Verdict: 73%
The same developer (Winter Wolves) made a really terrible game called "Love and Order" (an allusion to Law and Order) and I really felt compelled to comment on what a disappointment it was somewhere on the internet (guess what, this is it…).
ReplyDeleteThis is a strange sub-genre of pseudo-Japanese visual novels …and, unlike the real thing you can't blame the translator for bad writing.
Really, with "Love and Order", I should have been warned off by how bad the writing in the intro sequence was… but no, I ignored that, and paid the $20 (!) for the full game, because it had an innovative interface, and (I thought) would have some kind of wry perspective on the various genres it broaches (office comedy, murder mystery, legal drama, etc.).
Wrong, wrong, wrong…
…and, yes, I'd feel differently about it if the price had been $4.99 or just $0.99, but regardless of the price and regardless of how I feel about it, the writing is terrible.
Aside from questions of, "is it fair to compare a visual novel to the standards expected of, say, a novel", the fact of the matter is that the dialogue in "Love and Order" would be completely inexcusably bad even relative to a mediocre TV situation-comedy --or, indeed, a TV show of any genre (including "Law and Order", alluded to in the title of the game).
This is a game that relies heavily on office flirtations and flirtations in the office context are a large part of schlock television (with no pretensions to being high art, nor even to equaling successful novels)… but there is absolutely no way you can look at any chunk of dialogue from these Winter Wolves games and say, "Sure, that's on par with witticisms in broadcast television…"
Man, it is really sad to say, but "Love and Order" is a much worse game than (e.g.) "Re-Alastair" (and that one is freeware).
I don't think it's meaningful to criticize the game for failing to animate (e.g.) a boring office meeting… but if you seriously have nothing to say (be it witty, tragical, or somewhere in-between) about boring office meetings… why produce such a terrible narrative that forces the reader to sit through such badly written scenes repeatedly?
Visual novels rely heavily on writing (yes, writing)… and the slightly unusual G.U.I. for "Love and Order" tricked me into thinking this would be a well-written game (and hey, the authors aren't Japanese, so no language barrier!). Man, I was tempted to start my own blog because of how terrible this thing was… but then I saw that you had started your own blog for similar reasons.
I would never buy anything from Winter Wolves again… and I'm not surprised at all to hear that Planet Stronghold (similarly) sucks in all aspects aside from its G.U.I.; what you fail to mention is that this G.U.I. is only "good" relative to visual novels… nobody who is serious about R.P.G.s would be impressed by this.
Relative to the current standard of R.P.G.s, this is a step backwards…
And the sad thing about Love and Order, is that it is a step backwards relative to Portopia (from 1983!) ポートピア連続殺人事件 --i.e., considered as a murder-mystery visual novel. Seriously, genuinely, with no over-statement: if you evaluated Love and Order as a mystery, in that genre, it would score 0%… and I think that if this wasn't a blog for visual novels, but evaluated "Planet Stronghold" relative to the leading standard in R.P.G.s, this would also be a 0%.
My message to game developers is: don't publish a visual novel if you're not prepared to actually write a novel… you can never compete with the leading edge of other genres, and, conversely, you can never compete with real porn.
@Anonymous:
ReplyDeleteIn defence of WW, "Love and Order" was written by Christine Love and not by Riva Celso (aka WW) thus all your complaints about writing should go to her. Nonetheless, one look at that game was enough to make me sure that I don't want to touch it with a ten metre stick. Though that disdain has most to do with a fact that I hate stat raising games. I find them boring by default.
About "Planet Stronghold". It's mostly what I call a surprise factor. I expected a decent to good writing and it severely disappointed me, I expected a horrible gameplay and it surprised me. Still, I would never even dream of comparing it to a serious AAA RPG title.
I'm sorry for the anonymous if he decided to stop playing Winter Wolves games, because while I agree that Love & Order was bad, the others are really good (Remember Me and Winter In Fairbrook that is just out today).
ReplyDelete@Anonymous
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