Release date: 2011-11-05 (Chapter 1)
Developer & publisher: POPloids
For a change let's review an OELVN here, or at least the first chapter of one, as "Rise & Fall" is an ongoing project and only the first chapter of this kinetic novel has been released. By creators' own admission, the game has been highly influenced by "07th Expansion", and the game bears an undeniable similarity to the Umineko series. At the same time it a sort of fan-fiction, as the majority of the characters are taken from UTAU (not that I know or care what that is; something to do with vocaloids). Not knowing a lick about UTAU didn't hinder my experience with the game in the least.
The game starts at a prestigious Redwood Academy for people talented in various arts, like singing, dancing, painting... Previously the academy admitted only the very rich folk, but now only the talent is required to get in. Something is not right this year though - a fire that claims five lives starts in an abandoned storage room and investigation proves that it was an arson. In order to find the culprit and uphold the peace, an eccentric and mysterious headmaster Tatari hires two investigators.
A nice way to start new school year. |
The story bears an uncanny resemblance to Ryuukishi07's works. It's presented in the same way: calm beginning and the introduction of characters, which is slowly submerged into creeping uneasiness, horror and paranoia. The writing also tries to emulate his style and includes many descriptive passages. While the game is more coherent than Umineko in its characterization of events and we are more prone to believe our characters, by the end of the first chapter we still know nothing about the nature of the crimes committed, who did that and why. The beginning of the school years is quite calm and tranquil even after the first murders happen, but halfway into the game the paranoia of many characters soars up and we get frozen to the chair with excitement. What R&F has in spades is the atmosphere. You DO feel like you are reading a murder mystery and can almost feel the time slipping through your fingers as the murderer is still not caught. Sure, I found the start a bit slow and the subsequent events might have been moving a bit too fast, but the story was definitely impressive and I could forgive it its flaws. It's a shame that some technical aspects I will mention later didn't live to the expectations.
VN is also quite long for a free OELVN project, with makers proclaiming it to be about 6 hours long and I would say, that is about right. The game also keeps a notebook, where we see character portraits with their characterizations. Upon their death, portraits get grayed out with short descriptions of how they kicked the bucket (does that remind you of anything?).
My complaints about the story are not too extensive:
» Click to show Spoiler - click again to hide... «
The character list is pretty big and it would be counterproductive to list them all, thus I will only mention a few (again).
Kaen Shujoteki is a delinquent-ish persona and a loner that has distanced himself from other students at the academy. A few years prior he started a huge fire in the academy and should have been expelled, so he immediately becomes a prime suspect after the first killing. He is a hotblooded person, who likes to act before thinking and so creates problems for himself and for others.
Lucy is a new student at the academy, who befriends Kaen despite others warning her about it. She likes to play little miss detective and quickly gets pulled into Kaen's "expose headmaster as the murderer" schemes.
It's a man... no, it's a woman... no, it's The Headmaster. |
October Greyson is a rookie detective hired to solve the murders. And... let's start complaining. Is he a private dick or a police officer? His presentation lets us to believe that he is a private investigator, but he openly carries a gun (a private dick is a civilian person and I believe would have restrictions on that part) and once restrains himself from hitting a person as not to be accused of police brutality. If he is a dick, then where is the real police? If he is an officer, where is his partner as I do not believe a police detective can work alone?
V or Violetta is Lucy's sister and a spy that comes to investigate Tatari, but later switches to investigating murders. First of all, why and for what does she come to spy on Tatari? That is never revealed and IMHO is a very important point. I hope that we find out the reason in the subsequent chapters and if someone dares to say that it's irrelevant, a kitty will die somewhere in the wide world. Another negative point is her alignment. What agency does V belong to? I initially assumed that to be CIA or NSA, but lo and behold - at the end she is revealed as an FBI agent. *facepalm* Federal agents are not spies, they are policemen! They do not ninja on the rooftops in tight catsuits and that is exactly what V is doing... *double facepalm*
A very colourful cast. |
The graphical aspect is impressively good. The backgrounds use the same blurry photo technique as Higu and Umi, but they are in much higher quality and resolution. The sprites are well done, and if there were any shortcomings in details, I managed to overlook them. What I didn't manage to overlook though were the expressions. The sprites are expressive, I cannot say otherwise. On the other hand, their expressions are wildly overexaggerated and many a time do not match the situation at hand. The characters look crazed or angry when they are supposed to be surprised or saddened. It's like the artist has never looked into the mirror and never seen real human expressions. Moreover, the expression change is way too slow and should be quickened for a more fluid experience. The CGs are the most impressive part of the game. They are few and far between, but are so well done, that they wouldn't look out of place in a high budget Japanese production.
You wished for a third eye, miss? |
And then my biggest complaint about this chapter: shaking screen. You know how sometimes in Umineko and Higurashi the special effects are used during fights and similar situations, where the text rolls quickly and the flashing lights appear on the screen and it kind of shakes. The creators of R&F used a reaaally shaking screen to emulate that and while it is a nice gimmick, it's used way too frequently. So frequently in fact, that I just wanted to punch the screen every five minutes. You aren't making "Cloverfield: Da shitty VN edition"! Cut it out! While I don't say to remove it completely, lower its frequency to at least to once per half an hour instead of once every two minutes. Geez, who's the genius who thought this was a good idea!
The story itself was well written, however I noticed lots of typos, missing words, broken sentence structures and weird editing choices. More editors and quality checkers should help the cause. Moreover, there is a small bug, that is more prevalent in the beginning and disappears completely in the second half of the chapter: namely, sometimes when lines disappear while the change occurs on screen, they don't appear again and I have to use a "roll-back" to try to read again before they vanish.
The gathering of fatalists. |
[Edit 2020: Sadly the chapter was the only one ever released and the whole story remains unfinished].
» Click to show Spoiler - click again to hide... «
Links of Interest
Visual Novel Database
Waybacked official site at Deviantart
Lemma Soft thread
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