Release date: 2017-08-15
Developer & publisher: Daniels K
Daniels K is one of the better known and definitely one of the most prolific adult game developers on Patreon. Where other creators struggle for years to finish a single game, he has already finished four and is halfway through his fifth foray into the interactive adult entertainment. "Zoe's Temptations" is Daniels K's third game and falls within the adventure genre.
You play as Zoe Bell - a 19 year old daughter of a single mother Eveline. Her world is turned upside down, when at the beginning of the game her mother has found herself a new boyfriend Keith, who himself comes in a single package with another complication - his daughter Sophie. Zoe suddenly finds herself with a father figure she hates and a sister she doesn't want. It's already enough to make any young lady froth with anger, add to that miniature visitors from Beyond and you get yourself the beginning of a intriguing storyline.
Zoe really doesn't like Keith. |
The evil pixie is Mara and she comes from the Land of Lust, while her good counterpart Trixy comes from the Faye Land. Throughout the game they whisper suggestions into Zoe's ears of how to react to this or that situation, in order to push her to become more like one of them and eventually cross into one of the two realms. Apparently the Lands are at war with each other and they want to seduce Zoe to their side in order to sway the balance. It's as if they consider her to be some sort of a Chosen One... Boy, I'm getting the flashbacks from "The Matrix".
Damn hippies... |
Anyway, the game starts with our protagonist and her mother waiting by the therapist's office, because Zoe let it slip that she is seeing things. Now, the game is quite slice-of lif...ish in its presentation. Zoe has eleven days to prove herself to either side, but the whole "proving" takes the guise of quite mundane day to day activities. Zoe might go to a party with her new sister, go on a short vacation to the nearby mountain or babysit a drugged stripper. Ok, that last one is kinda out there but still meets the criteria of slice-of-life. :-) I loved Zoe as a protagonist and her interactions with Sophie are very well written and later explore some unseen character depths. Mara and Trixy also get a chance to have their own turn in the spotlight later on. And while the other character are fleshed out somewhat worse, it's important to understand that ZT is all about Zoe and her journey from a teen girl to a creature of lust.
You should listen to her, Zoe. |
That's more of an observation, than a criticism, as every RPG game does exactly the same. The main difference is - none of the quests you do in ZT are really important in the grand plot of the game. You solve petty rivalries and perform fetch-quests. Admittedly, some of the quests in question are hilariously written. Take as an example you helping a guy, whose love interest proudly disclaimed that she will fuck him only once he is the last remaining creature in the village she hasn't fucked yet. Your job? Make sure she gets laid with everyone in the village, so the poor guy is indeed the last one. :-D On the negative side, at least one quest ends up on an annoying cliffhanger without a solution in sight (yeah, I'm talking about Sheila's "package"). Eventually, it's quite ironic but not surprising that the two quests I probably liked the most are the easily missable ones that cross between the normal world and the two realms and continue for a few days. Rather than being simple fetch quests, they help fleshing out a few side characters and even provide an additional ending for you to experience.
Great naming convention... |
The choices Zoe faces seemingly undergo a metamorphosis halfway through the game. At first they seem to make you choose between stupid good and stupid evil, which is why I didn't really like the game when I played an early build a long time ago. For example, Trixy pushes Zoe to reveal the truth to her shrink, even though a retarded monkey would understand it's a monumentally bad idea, while Mara's suggestions initially are evil for the sake of evil, even if it would result in Zoe handicapping herself. For example, she encourages Zoe to be mean to Keith, even though not getting into his good graces would prevent her from going to the party. At least Mara's behaviour is partially retconned later to portray her as a tsundere who was simply a contrarian to Trixy, though there is no explanation why Trixy was so stupid in the beginning. Eventually the choices evolve, with those for the Land of Lust focusing on sexual corruption, while those for the Faye Land focusing on seduction, as they should have been from the start.
If you are gonna have sex, you should at least get monetary compensation for your trouble. |
Theoretically the game is supposed to reflect how much you lean towards one of the sides, with some scenes taking control of your character with color coded red or green dialogue, to reflect Zoe's current stance. In reality, it's merely another gimmick with such scenes countable on one hand. Despite how many good or evil choices you make, Zoe's personality remain the same with a small exception of a handful of sentences. It seems like a missed opportunity to provide some replayability value by the developer, but the game is quite long, so I suppose I cannot really be that disappointed.
Bad Zoe is hot! |
Zoe is being as subtle as a hammer to the testicles. |
There are more strange screenwriting decisions in the game that bothered me, even if they do not hit me as hard as the already mentioned issues. Sophie's character is build up to be that of a goody-two-shoes with a secret wild heart and a heart of gold. She is supposed to be a dependable sister figure and a lover to Zoe, but half-way through the game she starts acting really childishly and throwing temper tantrums without trying to talk all the misunderstandings out. She is then put half-way on the bus after falling prey to Darius, despite the fact that the situation could have been exploited to introduce some very interesting things to the plot... and then the situation is suddenly resolved without much fanfare, leaving a baffled readership.
You praise yourself too much. |
Anyway, it took me personally 11 hours for one playthrough, leaning purely toward Lust's side and I eventually did a second playthrough for Faye, which took me 9 hours. So, all in all, "Zoe's Temptations" is on the longish side, considering it's an indie adult game. It is made in RPG Maker MV, which is not the most wieldy engine and a resource-hog to boot. When I played an early build, the game used to crash for me at least every 15 minutes or so; the final version only crashed once in the 20 hours I spent playing it, but that might be attributed to an upgraded video card. RPG Maker is not the best platform for a very text heavy adventure game that frequently borders on a visual novel. It lacks some features that would make everyone's life easier, like the "skip read" function. The text can actually be skipped in ZT with a Space button, but, of course, it skips everything, though the fact it also speeds up animations is a welcome surprise.
Human Centipede. |
The sex scenes in "Zoe's Temptations" are frequent (even though the game is not a nukige) and sexy. There is a huge amount of very diverse content for the tastes of almost everyone. Starting with vanilla sex, to lesbian encounters, to futanari, to sex with monsters, to incest... lactation, gangbangs, voyeurism, domination, prostitution, orgies, sex while flying (yeah, that's a thing)... In other words, get some lube and think of England!
Whoever heard of milking a cat? |
Another thing that Daniels K is really good at is the sense of perspective. Other creators seems to go for minimal effort with their characters always wearing the same clothes, having the same facial expression and standing in the same pose. In ZT characters are always in a flux - they change their clothes daily, their positioning seems to always benefit a scene, and their facial expressions are lifelike and do not make them look like waxy dolls.
You tell them, buddy! |
Ultimately, "Zoe's Temptations" have 7 possible endings, which does feel like quite a lot, but actually only two of them are proper ones, with others being only short mini-ends or bad ends. I wasn't entirely satisfied with the two main endings, as I felt they were rushed and lacked closure. Moreover, if you initially assume that you have to follow a specific path to earn an ending associated with it, it couldn't be further from the truth. Apparently, you literally can select the ending you want at the very end and, for example, get a Faye ending, even if you have selected every single Lust-associated choice throughout your playthrough. It almost invalidates ZT as a game and removes quite a lot of sense in accomplishment, because no matter what you do the outcome is always the same.
They are off to see the wizard. |
Links of Interest
Daniels K's Patreon site
Zoe's Temptations Walkthrough
Final Verdict: 70%
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