Title: Snatcher
Alias: スナッチャー
Release date: 1988-11-26 (PC-88) (partial release)
1992-10-23 (PCE) (full release)
English release date: 1994-12-15 (Sega CD/Sega Mega-CD)
2003-12-22 (MSX)
Developer: KCETEnglish publisher: Konami (Sega CD/Sega Mega-CD)
Fudeba Software (MSX) (as a fan-standalone)
What happens if you take a bit of "The Terminator", a dash of "Invasion of the Body Snatchers", pour on a good heaping of "Blade Runner" and sprinkle it with distinctly Japanese tropes? Well, I suppose that would be "Snatcher", unless you know of another Japanese game that fits the criteria.
"Snatcher" is an adventure game/visual novel created by Hideo Kojima of "Metal Gear" fame and initially released on PC-88 in an incomplete form, missing the last third chapter. The first time the game was released in a full complete form on PC Engine four years later. Incidentally PCE version is also considered the most canonic, as it was produced completely by Mr. Kojima with no outside interference (though it does contain one strange case of censorship not present in the English release). The game was later ported to PS1 and Sega Saturn in Japan, but these releases were even more censored than the English version.
It all looks so very scientific. |
And now you are just pulling my leg. |
"Snatcher" is a cyberpunk noir crime thriller and includes many of the tropes associated with the genre. It offers many sacrifices on the altar of "Blade Runner" and, in many cases, directly references the film. The opening video shows the buildings of Neo Kobe City belching fire, like they did in the intro of BR. Our protagonist wears a similar coat and in one instance inspects a bathtube, while his partner jokes about a snake scale. However, rather than ripping BR off, "Snatcher" is a loving homage made at the time when BR was not cool yet.
Your ex-wife is a hottie. |
Don't lose your head, Gibson. |
Gameplay consists of talking to the possible witnesses, gathering physical evidence, performing scientific analyses... and engaging in gun fights. Yes, there are action segments, and they work surprisingly well. You are occasionally attacked by snatchers and have to defend yourself. Those sequences can get heated and you will, in all probability, die, so save a lot (emulator savestates help, though the game contains a pretty good saving mechanism). The gameplay aspect is pretty solid for a game which is 80 % visual novel. It somehow does feel like a detective game rather then just another VN. In the game you have a partner - a navigator robot Metal Gear... It is told ingame that he is based on the famous war machine. Apparently, Kojima intended for "Snatcher" to be set in MG universe, but the idea was eventually abandoned.
Gillian is taking lessons from Konosora publishers. |
Actually, speaking about the atmosphere, it is probably the most authentically "cyberpunk" thing about the game - shiny on the surface, but with a rotten core. Everyone is being constantly under surveillance by the government, though some people calling themselves "freemen" erased their data from the government databases and went to live a surveillance free homeless life. There are rogue artificial intelligence creatures running around and wrecking havoc. The city shines with neon while the black marked flourishes underground. One thing that wasn't touched upon was virtual reality and we don't know if it exists or not in the setting.
Not the only corpse you'll be investigating in the course of your game. |
There might not be a sequel, but there is a non-canonic prequel... in a shape of a radio drama. It is named "Sdatcher" and has been completely translated by the same fan group that did "Policenauts". Written by Suda51, "Sdatcher" is set four years before the events of "Snatcher" and puts us into the shoes of Jean Jack Gibson - the same guy who croaks it at the beginning of the game, and whose murder investigation kickstarts the whole plot. In the prequel drama Gibson, who just recently lost his wife, is meeting an informant, regarding a case of a strange Russian ship illegally docking in Neo Kobe. In a best Snatcher fashion, events soon spiral out of control. Some of the drama events clash with the established canon of the game, thus it is more of a "what if" story than an actual prequel to the game. Nonetheless, the drama sports a really strong voice acting (with Kojima himself voicing one of the main characters), coupled with awesome soundtrack. We also get to
Showdown... |
P.S. "Snatcher" emulates perfectly on pretty much any Sega CD emulator. I personally chose to use "Kega Fusion" for my playthrough.
Links of Interest
Visual Novel Database
Buy English Snatcher (Sega CD) for an exorbitant amount of money on eBay
Download English Snatcher for Sega CD
Download a Sega CD emulator: Kega Fusion, Gens, Gens/GS, Gens23 Surreal.
Download Sega CD bios
Download English Snatcher for MSX
Download MSX emulator: blueMSX.
Snatcher walkthrough
JunkerHQ website (info about the differences in the official English release)
Play Snatcher online
Official Japanese Sdatcher site
Sdatcher translation site
Buy Sdatcher on a CD at: Amazon.com, Yesasia, CDJapan.
Final Verdict: 80%
So, this is what Kojima was doing before MGS. Interesting read.
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