Title: The Space Adventure
Alias: Cobra: The Legendary Bandit
Original title: コブラII―伝説の男― 寺沢武
Release date: 1991-06-07
English release date: 1994 (NA) / 1995 (EU)
Developer: Hudson Soft
English publisher: Hudson Soft (NA) / Virgin Interactive (EU)
Platform: Sega CD / Sega Mega-CD
"The Space Adventure" is actually the second part of a duology of video games based on famous manga/anime series about an uncatchable space pirate known only by his alias Cobra. Sadly, the first game never made it's way to the Occidental part of the world and thus "Cobra II: The Legendary Bandit" got renamed "The Space Adventure". Luckily the storyline is self-contained and you are not required to play the first part to understand everything, even if some small references to the events a few years back are made in the beginning.
The game was released in Japan on PC Engine (known as TurboGrafx-16 in the West), but reached us as a port to Sega CD / Mega-CD. It's all well though, as there arises no problems while playing the game on the emulator.
Introduction of the babe. |
“The Space Adventure” is a very old school visual novel, using retro command-based, instead of a choice based, interface. Rather than using the later Look/Talk/Pick-your-nose interface, commands are more varied and create a dynamic look to the game. That helps to combat the linearity as TSA has only one ending, in essence being a glorified kinetic novel. Natheless, I don’t consider that a bad thing, as I have never considered linearity a draw-back. Contrary, an excessive branching can be detrimental to enjoyment (I look at you “Kagetsu Tohya”).
Milk is a true man's drink. |
I'm seeing triplets. |
It somehow shocked me that such a game pulled a GRRM. Anything goes in this game and despite a goofy setting, the universe is quite grim and gritty too. Even the main characters are beaten, tortured and, yes, even killed. Some of the events were foreshadowed:
» Click to show Spoiler - click again to hide... «
Others took me completely by surprise.Just call me Duck... |
It’s funny that Cobra never lets a cigar drop from his teeth and is a walking talking smoking advertisement (hell, you can even heal him by smoking cigars). It’s clearly a game of different era as only two years later US release of “Resident Evil” cut out all the smoking…
Sadly, female characters are less characterized than Cobra. I find that especially grueling with Lady. She is an intriguing character, but we find nothing about her bond with Cobra or about their backstory. While that might have been developed in the first game (I cannot know that), I felt that in this one Lady was unjustly relegated to the sidelines. Jane is alternatively a strong fighter and a damsel in distress. Obviously authors wanted to appeal to both categories of men: those who like strong women and those who want to coddle and protect them. In the end I think they failed to cater to either. Still, that doesn’t mean that either of those characters are badly portrayed, they are just under-realized.
» Click to show Spoiler - click again to hide... «
True warrior maidens need no armour. |
Previously I mentioned healing and fights and that is true. There are some gameplay elements to TSA: map movement and battles. And, yes, you can die during those fights. However, the game treats you very fairly and you will be immediately restored to life prior to the event that resulted in your demise. Additionally, the game has an easily accessible save/load function and you can save practically anywhere, so that you don’t even need to use savestates provided by the emulator.
Map movement. |
The next aspect of the game sadly gets many negative points. The music… it’s shit. I put it bluntly, but frankly Sega was never known for its good musical performance. When comparing the same game released for Sega and SFC, Super Famicom console usually has better music. There are only a handful of uninspiring tracks and they get boring really fast. That is not even the biggest crime, for the music plays at the same volume even during the character speech and obscures the dialogue. Moreover, there are no options to lower or increase the volume of SFX, BGM and Voices. While there were no instances where I wouldn’t hear dialogues, sometimes you really needed to strain to filter out the undesirable BGM.
Crystal Boy - an apt name. |
Finally, I have to bash the finale. At first creators added lots of unnecessary fights to extend the ending and then the ending itself is abrupt and unsatisfying. It’s like the director said: “O.K., folks, let’s wrap it up. The game’s been goin’ for too long already anyway”.
In the end, I think that “The Space Adventure” is a very solid adventure visual novel with a great presentation and likable protagonist. At the very least it’s not just another moe moe rabu rabu high-school barf-fest and probably one of the only four good games released on Sega Mega-CD (the other three of course being “Snatcher” and “Lunar” duology).
Hollywood wants to make a movie about Cobra. Should I laugh or cry?.. |
Links of Interest
Visual Novel Database
Official Japanese site
Get the ROM for the game at: Romnation, CoolROM, Emuparadise.
Get the emulator of your choice: Gens, Kega Fusion.
Get the associated BIOS: here or here or here.
Video walkthrough: on Youtube or download link.
Final verdict: 79%
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