Title: Monmusu Quest! Chuushou ~Makereba Youjo ni Okasareru~
Original title: もんむす・くえすと!中章 ~負ければ妖女に犯される~
Alias: Monster Girl Quest! -Part 2-
Release date: 2011-12-17
English release date: 2012-03-31
Developer: Torotoro Resistance
English publisher: Rogue Translator (as a fan-patch)
"Monster Girl Quest" was a huge hit of the yesteryear and for all the right reasons, as it managed to combine compelling gameplay, adequate plot and perverted sex scenes into one package. I myself liked it a lot, but only now did I managed to get to playing the second part of the trilogy.
MGQ is a VN/RPG hybrid with a gameplay that is quite a challenge if you are playing the game on hard difficulty, and in my not so humble opinion, that is the only real way to play this game as the challenge is part of the fun. To my credit, I managed to beat the whole game on the "hard" (pun intended) setting, despite some monsters giving me a run for my money. I don't remember if I told you that I consider Frederika being the most difficult boss I faced in the first part. Well, the same honour goes to Erubetie in this part of the trilogy (it took me 22 tries to ice her O_o). It's interesting to note, that neither part had a final boss as the most difficult. If there was one thing about the battles that miffed me, it was their heavy reliance on luck. Many of the boss battles in the later part of the story were winnable or not based just on your random evasion rate. Not fair... not fair...
True, true... |
Puns galore. |
If there is one drawback to MGQ2, it's that it's an obvious middle part of the trilogy. It starts without any preamble after Luka got Gnome in the last game and finishes on a major cliffhanger (at least, if you got a canon ending). Yes, this time it's possible to get a few different endings durings the final fight, but two of them are obviously just glorified bad ends. At least, the ending confirms a Genre Savvy guess from my review of MGQ1 that Ilias is gonna be the Big Bad of the series. I just wonder who will deliver you Evaluations in the upcoming part of the trilogy... maybe Alice.
Wait! Didn't you just say she's not a Communist?! |
As a visual novel MGQ matured significantly between the installations. The first part was all colours and rainbows and black/white morality, courtesy of seeing the world through Luka's eyes. Thus, it's a real joy to see our protagonist visibly maturing during his journey. He's still an idealist, but his naïvety is mostly gone, replaced by reluctant acceptance of the fact that his quest directly contradicts his Goddess Ilias' precepts. That doesn't mean that Luka isn't a butt monkey to Alice's jokes anymore. He's still an idiot when it comes to simple things, but it's subdued enough to not be annoying. Such a visible growth endeared me to the protagonist even though he's still a premature ejaculator :-)
Gives a whole new meaning to hairdressing. |
P.S. Is it just me, or Japanese just love lamias, as apparently every game dealing with monsters in general and monster girls in particular must have one? Don't answer. That was a rhetorical question.
Eaten... again... |
Natheless, they managed to do a stunning job with those limited resources. In my review of the first part I complained about the inconsistency between the art styles, some lackluster H-scenes and the lack of sprites for appearing characters. Most of those complaints still stand, but their relevance is diminished and overwhelmed by the positive aspects of the game. I don't know if I didn't notice the rough edges anymore or the art was just better overall. The art is still inconsistent as fuck (at least three different styles were used: watercolours, colour pens and computer imagery), but I couldn't pinpoint any instance of it that I disliked. Some of the rape scenes still don't get proper CGs, but the half-CGs are no worse than the real ones.
Deja vu... |
One of the features of the game that I was previously unaware of is the ability for fans to create play modules and share them. It resulted in a shitload of fan-modules created and some of them added to the newest patch by Rogue Translator (you have to have combined both parts of the game to use some of the modules without crashing). Many of those modules are just a one-scene scenarios showing Luka taken advantage of... again. However, two of them deserve a special attention: "Cecil's Adventure" and "Cecil's Adventure: Scylla Channel". They display an amazing quality with funny storylines and an almost professional art. The biggest difference is that the protagonist of those scenarios is a female knight called Cecil and the Evaluations are provided to us courtesy of Alma Elma herself. You can finish the first scenario in about 30 minutes and the second one in half that time, but I think they are worth playing even despite them being vore centered. Maybe it's all about a female being eaten that strikes me the right way (har har).
The Devil and the Deep Blue Sea. |
In the end, "Monster Girl Quest: Part 2" is a great continuation to a great game and with steadily increasing quality of the games I can only imagine what will be added to the third part to finish the storyline with a bang. My suggestion - go, play the game now and then wait for more.
Links of Interest
Visual Novel Database
Official Japanese site
Buy the game on DLsite
Download English patch from Rogue Translator or from direct link
Walkthrough for MGQ 1&2
Monster Girl Quest Wikia
New Game+ Patch / Creator's blog
(Monster Girl Quest NG+ is a fan made custom scenario where the player can experience the beginning stages of the game with levels and abilities from the end of part 2. Slight changes to the story are completely fan made and non-canon. Some bosses have been improved for the sake of challenge.)
Gnome's laboratory blog (here you will find some of the fan created modules not included with the newest patch)
Download additional fan scenarios not included in the latest patch (I took those mostly from Gnome's laboratory)
Final Verdict: 81%
UPDATE (2013-06-23):
Title:Monster Girl Quest Delicious -Breakfast- Scenarios
Original title: もんむす・でりしゃす!-breakfast-
Release date: 2013-04-01
English release date: 2013-04-18
Developer: Tokinokogiri
English publisher: Dargoth
This is no MGS cardboard box. |
Tokinokogiri's official site
Buy a Japanese version of the side stories at DLsite
Download the English module based on those stories from Dargoth's website
Can you provide a step-by-step on how to properly get this game to work? Thanks.
ReplyDelete1. Buy the game. Extract the archive into a directory of your choice.
Delete2. Download an English patch. Extract into the game's directory overwriting files if necessary.
3. If you wish to combine parts 1 & 2 into one mega-game, copy the file "arc.nsa" from the folder of part one and put it into the folder of part 2, overwriting the file.
4. If you have already finished part one, copy "gloval.sav" from the folder of part one and put it into the "save" folder of part 2.
5. Launch the game with "mon_que.exe". Go to the "Extras" and use options "Part 1 Conversion" and "Part 1 Save Import" (if you finished part one) in that order.
6. Start the game and enjoy yourself.
Do you know where I can get Cecil's quest?
ReplyDeleteIt's included with the latest English patch from Rogue Translator.
Delete