Alias: When the Seagulls Cry: Breakdown
Release date: 2010-12-31 (2011-12-17 in English)
Developer: 07th Expansion
English publisher: Witch Hunt (as a fan-patch)
"Umineko no Naku Koro ni Chiru" is the second half of Ryuukishi07's "When the Seagulls Cry" saga and contains the four remaining chapters that finish the tale. Well, I'll concede that there are two more fandiscs for this specific tale - as I said in my review of the first game, Ryuukishi07 just loves making money out of additional material. Still, I cannot fault him for monopolizing of the doujin scene. He is a very prolific writer that does his own art too. In a short period of time he did "Umineko", finished "Higanbana" and started onto "Rose Guns Days" and I barely managed to follow his progress. It's time to rectify my sloppiness and finish the Seagull tale that I started last year already.
In my previous review I mentioned that the first Umineko game was in the 6th place by popularity on VNDB. By the writing of this review it slipped to 9th and the Chiru chapters are staying in 23rd place. That coincides with the general opinion on the net that the second game is worse than the first. I managed to avoid the spoilers and will dive right into this VN without knowing the reason for the lower rating. I only hope it won't suck very badly :-) Inevitable spoilers for the first game might appear here, thus read the review at your own risk if you haven't finished it.
End of the Golden Witch
The fifth chapter of the tale starts on a subdued note. The most boisterous and aggressive character has been defeated at the end of the fourth episode and has by now slipped into catatonic state. Of course I'm talking about the Golden Witch Beatrice - the alchemist of the Ushiromiya family. The unresponsive state of Beatrice also leads to the deterioration of the Golden Land that becomes soaked in the neverending rain and the only inhabitants remaining are Beatrice, her teacher Virgilia, demon butler Ronove and the higher plane version of Battler - the protagonist of the three previous games (and maybe a part of fourth).
The fall of the Golden Witch. |
It's an interesting fact that for a long time I thought that Lambdadelta is an Expy of Satoko, because of her lolified state and because of the pumpkin designs on the dress. Apparently I failed to realize that ΛΔ stands for 30 and 4 respectively as the Greek numerals, just like Miyoko does.
The introduced changes create a chapter that is unlike any of the previous ones and I believe that the name "Dungeons & Dragons of the Witches" would apply here better than any other. After all, every single character on the game board this time is controlled by the two aforementioned witches and even Battler and Beatrice that appear on the lower place of existence are actually just string controlled marionettes. That actually creates one of the biggest problems for me. As I have mentioned in the review of the first game, my favourite characters at the time were Beatrice and Maria. In this chapter Maria is one of the first humans to be snuffed (not really a spoiler as her death is pronounced almost at the very beginning) and Beatrice has a very subdued presence. On the chessboard she is controlled by Lambdadelta and on the higher plane she is in coma. But what about Battler you wonder? He is also someone's puppet in the game and the higher plane Battler is not a participant this time, but just an observer, which leaves us with no interesting characters to root for. Even Ronove, Virgilia and the Seven Sisters appear only in episodic fashion and do not influence the plot in a significant way.
The most apt description of the new player. |
Another major character is Natsuhi Ushiromiya, who just like Eva and Ange previously centers the events of the game around herself. However, unlike those two, her pitiful choice to live in her own fantasies didn't endear me to her and I had no invested interest in any character.
Masters of this game. Creeepy... |
However I would forgive both the lack of memorable characters and the unwholesome blend of fantasy and mystery if not for the biggest flaw of this chapter - it is simply boring. Now, let me tell you, there were instances in the first four episodes that didn't sit that well with me, but I couldn't say that I was ever bored. Chapter 5, on the other hand, feels just bloated with exposition and long-winded infodumps. Characters appear to just stand around and chat about the same fucking thing forever. Is Grandfather dead? Who is the culprit? These questions are asked again and again, and despite knowing from "Alliance" that Lord Goldsmith has been dead for a long time, this chapter still tries to maintain the illusion of his existence, even to the point that characters that know about his real status forget themselves.
We have long since needed a witch hunter. |
All in all, at the end I felt that this one long ass fucking chapter was just an extended prologue leading into... what. Maybe that Tea Party, or even ???? that is unlocked after finishing the chapter and the Party. Because I tell you - that is were the meat and bones of the story are. ???? finally feels like a proper chapter with all the exciting things we remember from earlier. In the end, my unhumble opinion is, that chapter 5 could have lost half of its weight without losing the integrity of the story, however ???? gives us hope for the great things to come, and I'm very excited for the next chapter.
Dawn of the Golden Witch
An apt name for the sixth chapter, though I suppose "Resurrection of the Golden Witch" would be even more precise. In contrast to the previous chapters that were sort of separate from each other, this one feel like a direct continuation of the 5th one, which led me to be even more firm in my belief that 5th chapter was just an extended glorified prologue.
Lambdadelta steps aside for the moment and a new Master takes the game board. He's a competent Master and one that fixes some of my complaints from the previous episode. I felt that one of the drawbacks of the 5th chapter was the mixing of higher plane figures with the pawns on the board. The 6th episode once again separates those two world and makes them distinct. In such a way we can compare happenings betwixt them and create reasonings out of these events. Not that there is much to reason. Despite in-game Ryuukishi07's insinuations that the riddle can be solved, all my theories regarding Rokkenjima up to this point have been crumbling to golden dust one after another.
Riddle: Find a man. |
6th episode brings what can be called three main plotlines to the game board. First of all it's the romantic involvement of cousins Jessica and George with Kanon and Shannon respectively. I always felt, that this romance thread was grossly underrepresented in the game and the previous tries to delve into that were pretty shallow. While I don't think that we can call this plotline completed, this chapter sheds some more light on these characters and their inner feelings. Actually, love is probably the main theme of this episode. "Without love it cannot be seen" is mentioned constantly, which actually means that in order to solve the mystery we have to delve not into "who" or "who", but "why" did it. In other words, the heart of the criminal is the main thing we have to learn to understand in order to reach the truth.
Didn't know that either of them could be so poetic. |
Wrong choice of words... |
Strangely, almost all the members of the Ushiromiya family, with the exceptions of George and Jessica, have only superficial roles in this episode. But I don't mind, as the majority of the action was happening outside of the game board and the murder mysteries themselves were of almost no importance here. The chapter was very different, but I liked the direction it has taken. I hope the next one will not disappoint me too.
Requiem of the Golden Witch
O...key... let me sort my feelings for a moment. This chapter, that is supposed to be an explanatory chapter, is the biggest mindscrew yet and if that wasn't enough it differs the most from anything we have seen up until now. In spite or maybe because of this I felt engrossed in it.
There is no "too eccentric" where women are involved. |
The protagonist this time is a new! character Willard H. Wright - a head inquisitor from SSVD, a rival agency to the one Dlanor works for. In real life Willar Huntington Wright was an art critic and an author of mystery fiction under a pseudonym of S.S. Van Dine. Under this pseudonym he created "Twenty Rules for Writing Detective Stories" and they play not a small part in the game. While Ryuukishi keeps on introducing new rules to his games, unlike Knox's Decalogue, which was annoying to no end, Van Dine's rules are actually employed in moderation. Moreover, such things are really interesting (at least to me) and I keep on Googling or Wiki-ing things that attract my attention.
You sure have reasons to have regrets. |
The second, longer, part of the tale is devoted to the confession of the murderer. Here we are introduced to Clair vaux Bernardus. She is not a new character of a person, but just a pupet created by Bernakastel to confess the crimes, without revealing the actual form of the murderer (though it is painfully clear who the narrator speaking through Clair's lips is). Bernard of Clairvaux was the last of Dante's guides after Virgilius (in this case Virgilia) and Beatrice. Thus it means, that Clair reveals the last bits of information needed to solve the Rokkenjima Serial Murder Case. Actually, the characters themselves state that by episode 4 enough information was revealed to solve it... which is an obvious lie as only now, during the confesion, we get the data that gives us a crutch to try and crack the mysteries. And even now I don't think I can do that.
Clair confesses her sins. |
» Click to show Spoiler - click again to hide... «
Oh, well...I'll just read the eight episode and maybe Ryuukishi07 will deign to reveal some answers.At least one thing was revealed with certainty during the confession (love and kisses Lambdadelta) - the epitaph was solved and every step toward the solution was shown. I have to say, that I don't see how any reader could have solved it without additional help. Though I have to confess, that I guessed the true meaning of "sweetfish river" long ago, although that was a baseless guess.
Twilight of the Golden Witch
The last chapter for one of the longest visual novel works available in English. For the conclusion of the saga, Ryuukishi07 took liberties with some experimental narrative decisions, that he uses here for the first time. Unlike all of his previous works, "Twilight" has some interactive moments that create an illusion that our heroes can finally influence their fate and not just be pulled by the strings of Moirai. Actually, there are only two possible endings for the "Seagulls" saga and it is determined by your very last choice, but there are some additional interactive moments, like various puzzles, that, while not influencing any changes in the narrative, are still nice additions.
An interactive game of murder. |
How can a six year old understand that? |
» Click to show Spoiler - click again to hide... «
Clean up with extreme prejudise. |
Overall impressions
In the review of the first game I said how all the characters felt like larger than life theatrical pieces. In the review of the second game I might have to retract my words, because despite the theatergoing being an important plot point, all the personages matured and I am happy to have been here spectating and able to witness their growth. Even the witches that previously provided an over the top performance are more serious in the core arcs.
What I love and have always loved about "Umineko" series are the sound and the graphics. It's really appropriate that Ryuukishi07 calls his works "Sound novels". There are a shitload of tunes and all of them are masterfully composed. Sadly "Happy Maria" is not sung in core arcs (only the instrumental version is present), but there are many new tracks to please the ears.
Ryuukishi art is always the matter of debate, but I personally love it. There just is something charming about it. I have already mentioned in my first review that I absolutely adore the expressions on his "paper doll" faces. Sadly he won't do all of the art for his new game "Rose Guns Days" himself, but rather will outsource some of it.
For all of his abilities Ryuukishi is not a very good writer or rather he is a writer that seriuosly lacks a competent editor. His scripts are full of filler material, overbloated expositions, boring repetitions and other literary misdemeanors that should be killed with a red sword - editor's pen. Moreover, he is a better horror writer than a mystery one and that is clear while comparing "Higurashi" and "Umineko" tales.
Witches are leaving to wreck chaos in a different fragment. |
Links of Interest
Visual Novel Database
Official Japanese site
Witch Hunt English translation group site
Buy the package edition at : Mandarake or Rakuten.
Buy the download edition at Hobibox (note that regional restrictions apply), Gameliner or MangaGamer.
Final Verdict: 80%
really awesome review man some where not happy with ending of the series but overall this is something that sticks with to this day.
ReplyDeletethe only thing I want to add is that there is three possible endings for the game. This depends on if you collect all the medals or not..
ReplyDeleteFrom what I know, if you get all the medals (and I got them all), the only thing that changes is that you get an additional scene with Rudolf and Kyrie talking about Battler. Internets also claim that there are only two endings.
Deletewell it depends on the choices as well, if you choose trick with out all the medals then ange doesn't ride off with erika.. she kills herself after killing the other two.
DeleteAh, didn't know that. Thanks for clarification.
DeleteSo, after almost 8 years, what do you think about the game? I finished Umineko 1 month ago and I'm still mad. It's impossible to creat any emotional bond with Tohya, so all the emotional impact that the ending was supposed to have goes down the drain...
ReplyDeleteUmineko for me was more about the journey, than the ending. Never really cared about the whole reality vs magic debate, nor was I impressed by the revelation of Tohya, about whom I didn't care at all. After the first few chapters I simply went along with the general insanity of the story, without even trying to solve anything by myself.
DeleteMayhap my opinion about the game lowered a bit over the years, but not by much. Though Umineko for me is one of those works which I really enjoyed to read, which I have rated pretty highly, but which I would never like to re-read again.
I have the same opinion.And that the problem to me, since I never cared about this debate nor Tohya, Twilight of the Golden Witch was a bit let down. The game simply underplayed everything I loved about it in the end, imo (specially the meta characters, which may simply be "fiction" under certain interpretations). I loved this game (except for episode 8, which I hate), but I wouldnt reread it either.
DeleteAlso, thanks for the reply! And if you haven't played it yet, I strongly recommend Ciconia no Naku Koro Ni
I tend not to play the games that haven't been finished, and Ciconia has only one complete chapter yet. I'll look into it after the game has been completed.
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