Title: Zanmataisei Demonbane
Original title: 斬魔大聖デモンベイン
Alias: Daus Machina Demonbane
Release date: 2003-04-25
English release date: 2011-05-13
Developer: Nitroplus
English publisher: JAST USA
At long last! The time has come to review "Duke Nukem Forever"! I will fire up this game that has been so damn long in the making and proceed to kick alien ass, while basking in the masculine glory of Duke himself. Even the fact that I don't even have the fucking game won't stop me, as I have the next best thing - "Deus Machina Demonbane" - a visual novel that has been stuck so long in the publishing hell, that some people even lost hope to ever see it in English. Contrary to the detractors, the game was released (well, about three years late, but that's not the point; is it?).
When the great master H. P. Lovecraft penned his imaginings about horrors from beyond time, space and human understanding, he created vivid and frightening pieces of literature, but he made a huge oversight that diminished the appeal of those works quite a bit. Two of those oversights to be precise: his works lacked giant ass robots and scantly clad lolitas. Japanese being the most advanced nation in the ethereal realm, took it upon themselves to fix it.
"From the hate-scorched sky----
With righteous anger in our hearts----
We draw forth the sword that smites Evil!
Thou art the innocent blade----
Demonbane!"
The plot of the game is like this. Our protagonist is an unsuccessful sorcerer and an even more unsuccessful private dick Daijuuji Kurou (I had a misconception that the game is set in Japan, actually almost all the novel is set in the Arkham City, Massachusetts), who spends most of his days chasing after missing pets and mooching meals from a local nun Leica. Arkham is not some backwater village; during the last few decades it was turned into a multi-million people metropolis due to the endeavour of the Hadou Financial Group that now rules not only the city itself, but practically the whole America. There is another group ruling Arkham from the shadows with fear and might - The Black Lodge - a criminal organization of six sorcerers named The Anticross and their leader Master Therion. The Lodge has been terrorizing the city since anyone can remember, and Hadou Group's current leader Ruri decides to deal a decisive blow to the Lodge by raising a mechanical god created by her grandfather from its slumber. But for that she needs a magical grimoire and Daijuuji Kurou, for better and for worse, is the only one that can accomplish the task of finding it.
Now, for starters let me say, that this game is long - very long and I certainly didn't expect that, as it has only three routes. Up until now I have played only three of Nitroplus games: Saya no Uta, Kikokugai and Chaos;Head, with all of them being on the short side, so the length of Demonbane took me by surprise. Other aspects of the VN also took me by surprise, but that is mostly because of me being misinformed and prejudiced about it.
HPL is rolling in his grave, as does Lord Dunsany I think :-D |
"You know what they call guys who're strong enough to be naive? Heroes."
-Daijuuji Kurou
Kurou has a great fashion sense. |
Sorcery makes you look good. |
Battles are very long and very fast moving. |
Another work of fiction that I feel the most closely resembles "Demonbane" is "Hellsing". Here we have an evil organization that has been long hidden in the shadows, but is preparing for a destructive return (Nazis/The Black Lodge), an organization that has been fighting threats for a long time (Hellsing/Hadou Group), a badass trump card by the said organization (Alucard/Demonbane), a badass butler in service of his mistress (Walter/Winfield) and many more, but that would be delving into spoiler territory. These are just insignificant details though, Demonbane is both more complex in plot and, dare I say, a more entertaining piece of work.
P. S. Shame on me for not knowing that Winfield is the name of Lovecraft's father :-(
Some might complain that some situations in Demonbane are literally solved by deus ex machina (har har), but remember for a moment, what this term actually means. Deus ex machina originated in ancient Greece where during theatrical performances, when some challenge presented itself to heroes, an actor playing God (deus) would be lowered onto the scene with a pulley system (machina) and would solve all the problems. While in most modern fictional works that would be a sign of the lazy writing, it's purely intentional in this VN as, yes, you guessed it, there are gods here meddling in human affairs.
Some might complain that some situations in Demonbane are literally solved by deus ex machina (har har), but remember for a moment, what this term actually means. Deus ex machina originated in ancient Greece where during theatrical performances, when some challenge presented itself to heroes, an actor playing God (deus) would be lowered onto the scene with a pulley system (machina) and would solve all the problems. While in most modern fictional works that would be a sign of the lazy writing, it's purely intentional in this VN as, yes, you guessed it, there are gods here meddling in human affairs.
But obviously kicking the bad guys to the Pluto and finishing the game is not the only goal of ours. There are three routes for Daijuuji to follow and subsequently three girls to win at the end: Al, Ruri and Leica. Al's and Ruri's routes have three endings each and Leica only has one.
"Oh, that's right. Even if I am irresistible----if you try anything, I'll slay you."
-Al Azif
Heaven or hell, I wonder... |
You do whatever you want, BUT I'M TAKING AL HOME WITH ME! |
I noticed that some people claim that Al's route should be played the last, as it spoils too much of the plot, but I disagree. I firmly think that as the foundation it should be experienced first, in order to grasp the big picture. Ruri's and Leica's routes only fill in the blank spots in that picture.
As I have already said, Al Azif has three endings: good, normal and bad. I have mentioned that the good ending not only is the most satisfying, but has a sequel "Kishin Hishou Demonbane" based on it. However I also liked her normal ending as it was positively explosively badass. Seriously, that gives a whole new meaning to "ascending to a higher plain of existence". And be as it may, I also liked a bad ending. Before those that played the game label me a freak, just listen to me. The ending just felt right. Daijuuji and Al gambled with everything they had in this fight and they lost. Considering they went against the Outer Gods themselves, it just rings right that the fate they experience in the end would be worse than death. And the scene was hot, no denying it!
"What should I do, grandfather?"
-Ruri Hadou, the epitome of grandfather complex
Ruri Hadou is the current leader of Hadou Financial Group, that are secretly the defenders of justice in a fight against The Black Lodge. The group was started by her grandfather and greatly expanded over the last decades. Both the grandfather and her parents were killed by The Black Lodge so Ruri has a deep hatred for it and it forces her to seek to rouse Demonbane - her grandfather's invention - from its artificial sleep. Ruri hires Daijuuji to search for a magical grimoire that would serve as a core for Demonbane and this search will lead to him inadvertently becoming Demonbane's pilot. At first Ruri is deeply jealous of Daijuuji's ability to control Deus Machina, but later starts to understand him better.
Exactly my thoughts. |
So, the heroine sucks, what about the route itself? It's deeply underwhelming. It only patches in a small white spot into the foundation of Al's route - the one regarding Ruri's grandfather. While the VN required quite a suspension of disbelief for certain scenes overall, Ruri's route raised the threshold for the suspension so high that it broke immersion. No, I'm not talking about the ending - I'm talking about the middle and the whole scene in the Miscatonic Library. The main twist of the route was very predictable if you played the Al's route already and with the exception of that twist there was little substance.
Just like in Al's route, there are three endings. The good ending felt like a cop-out after the writer wrote himself into a corner and again raised the threshold of disbelief too high to enjoy it. On the other hand, I kind of liked the normal ending as it provided a perfectly planned closure to the route without bullshitting us. It was bittersweet and sad and all too fitting. The bad ending sucked. I think it was only written in, because producer said: "Oh, crap. This is supposed to be an ero VN and we have altogether too little ero. Let's add in some weird sex to justify this being a Cthulhu novel." Or something like that.
Now, I know that Ruri's route was added due to the importance of her grandfather to the plot, but I would really prefer to have a proper route for Elza, Ennea or Nya instead... Scratch the last thought - it's just too creepy, but I would give my right testicle to have Elza say "robo" to me in a seductive voice.
"I want to reach that blue sky..."
-Leica Crusade
Heartwarming moment of awesome. |
Leica is a complicated character, having lots of emotional and mental scars. At first I didn't like her much (mainly because she doesn't appear much in Al's or Ruri's routes), but she quickly grew up on me and she herself proved to be positively badass. The whole second part of the VN changes greatly if you pursue Leica as your woman and provides genuinely hard-boiled moments. Also I liked the ending that just rang true for this VN and didn't feel forced like Ruri's endings. P. S. It's frightening how similarly like me Daijuuji sometimes thinks. At the end of the route he asks for one wish of his to be granted and that would be the exact same thing I would ask for in the similar circumstances. P. P. S. I like Leica better with long hair :-)
"I will love you without limits, and without mercy. Kurou... this is what it means to make love."
The shutdown of higher brain functions commences in three, two one... Lower brain functions at maximum output. |
But, even in this game the sex scenes didn't avoid certain pitfalls. *inhales* I want to grab the writer by the ear and drag him to sit in a fifth grade Biology 101. HYMEN. IS. NOT. INSIDE. A. VAGINA. YOU. CANNOT. PUT. HALF. OF. YOUR. PENIS. IN. BEFORE. HITTING. IT. Well, unless your penis is 1 cm in length and we all have seen it's completely untrue. *exhales* End rant.
----Here is wisdom: let him that hath understanding count the number of the beast, for it is the number of a man; and his number is six hundred threescore and six."
-Revelation 13:18
Meet Doctor Herbert West, the reanimator... (Just describing what I see). |
Blofeld and his kitten. |
His aides-de-camp are more of action villains than a looming presence like Therion. They constantly test Daijuuji Kurou in his battle skills. Some of them are just Blood Knights like Titus, others - complete monsters like Tiberius. Tiberius is a unique entity as he is an immortal necromancer. He eventually perishes in all routes, but his demise in Al's route is the most satisfying as here he suffers a fate worse than death. No pity for the damned!
Demonbane has a god tier soundtrack and some of the melodies will be stuck in your head for a long time. Two the most memorable for me are Master Therion's theme and Doctor West's theme. The PC version of the game is only partially voiced which is really strange. However there is a voice patch incorporating the voices from a PS2 version, which is a saving grace as the voice acting here is awesome. How much more badass it is to listen to Herbert West, Al Azif and even Daijuuji Kurou. Surprisingly the protagonist is not only voiced, but also by a great voice actor.
The graphical aspect of the game is indeed strange and the first one like this in a visual novel I have ever seen. Demonbane uses computer generated imagery for backgrounds and CGs, while sprites and HCGs are painted in the usual anime style. That at first created a certain dissonance of moods, but I quickly got used to it and now I can't imagine the game with any other graphical representation.
"Where's the user support for my life? I could use a fucking patch here."
-Daijuuji Kurou
Of course, even the Evil slaying blade is not without rust. The biggest and obvious flaw is a very lackluster Ruri's route and I already ranted about that. The game was also a bit poorly proofread and contains many spelling and grammar mistakes (especially in Leica's route; Al's route was the most proofread of all so I suppose they just got lazy in the end). Also, the backlog function randomly stops working and may crash the game. Finally, the last quibble. So the game is about 1.5 GB and it's on DVD, right? So, who is the fucking genius, who filled the 3 remaining GBs with trailers for old JAST USA and its subsidiaries games. Couldn't you add, like, some Demonbane related material on disc: wallpapers or something? Well, never mind. We have a colourful manual/artbook with our special edition of Demonbane, only it could be longer.
No comments needed. |
Links of interest
Visual Novel Database
Official Japanese site
Official English version site
You can get the download version of the game here: J-list, JAST USA.
Download the voice patch.
Final Verdict: 90%
Very good review, i mind read this now!
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