Title: Dangan Ronpa Kibou no Gakuen to Zetsubou no Koukousei
Original title: ダンガンロンパ 希望の学園と絶望の高校生
Aliases: Danganronpa: Trigger Happy Havoc
English release date: 2013-06-23 (PSP)
English publisher: Project Zetsubou (PSP, as a fan-patch)
From a studio that gave us the Hitler's least favourite game, comes another fascinating tale - Danganronpa - a study in murder, despair and beary ridiculous hairdos.
I have been aware of Danganronpa for a long time now, but never got around to playing it. I would have eventually used a fan-translation to play the PSP edition, but the recent release of the game for Windows on Steam finally kicked me into action, as I ran out of excuses for not playing it.
Danganronpa belongs to the same school of genre as "Battle Royale" and the "Saw" series. In other words, it is mostly interested in bringing a group of friends together, make us get to know them and then murder them with an almost George R. R. Martin-like glee. The most basic description of the plot in order to ensnare your friends into playing this game sounds like this: "A group of high schoolers start killing each other on the orders of a talking teddy bear". Now tell me, that this is not the most awesome and the most wacky concept ever!
The weirdo brigade. |
Interestingly, Danganronpa is not a pure visual novel, but a hybrid of a visual novel and a first person adventure game. I wasn't aware of that fact when I started playing and it was a pleasant surprise to have some interactivity. Despite the added interactivity, Danganronpa is almost completely linear with one True Ending and one additional Bad Ending that branches from the fifth case trial. Despite that, I frequently mention in my reviews that I do not consider linearity to be a bad trait, as many VNs clearly benefit from an ability to tell a single coherent story without having to take all those "what-ifs" into account. Admittedly, the story is hardly Danganronpa's greatest strength, but about that later.
Monokuma's critique on society. |
True friendship prevails. |
If that's not a slasher grin, I don't know what is. |
Actually, in a few cases, the students managed to genuinely surprise me. Take Leon, the Ultimate Baseball Star, into account. Once you talk to him, he confesses that he hates baseball and would rather be a singer. If you take time to know him during a "Free Time" event, you'll learn why he wants to be a singer, and the reason for that is so... human that it immediately makes you feel closer to him. Sadly, there are such students like Yamada Hifumi, too. He is exactly what you take him to be at a first glance - a fat otaku pervert with a penchant for nerd speak. That is all he is and that is slightly disappointing. Not as disappointing as the main character, though.
Soooo average... |
"Deadly Life" is a part that directly follows your leisurely slice-of-life existence, and it starts with a murder. After that it's your job as Naegi to find the clues, collect the evidence and interrogate the witnesses. It's actually pretty exciting, despite the linearity of the segment, as the game won't let you proceed until you gathered all the possible clues. However, Naegi's attitude slightly sours things up. He acts completely brainless, like he doesn't understand what any of those clues mean. Even internally Naegi doesn't comment about the clues, so the game makes it seem like he is completely in the dark, and he might as well be, because it's mostly Kyouko's prodding that gets his ass in line during the Class Trials. In a way I wonder why the developers chose Makoto as the protagonist, considering he's such a non-entity - Kyouko would have made an infinitely better main character.
That's one big ass flower. |
Sure, there are some things that are obvious, which highlights Makoto's bloody incompetence even more. For example, the murderer in the first case is painfully clear to everyone who can read (though whydunnit and howdunnit are a bit harder to unearth) and Chihiro's secret soon becomes clear as a day to everyone who has two working brain cells. Still, the core mysteries are hidden beyond so many veils of falsehoods that the game managed to constantly surprise me.
Oblivious Monokuma is oblivious. |
Talking about voices, Danganronpa subscribes to a "Baldur's Gate" school of voice acting. In other words, usually only the first word of the phrase, or even just a grunt, a giggle or a swearword, is voiced. Only the key scenes, including the Class Trials, receive the full voice acting. At first I felt weirded out by the situation, but quickly got used to it and even started to appreciate the voices. The VN actually allows you to choose between the English and the Japanese voice acting, and I feel that both teams did a good job. I personally preferred Japanese voices, but two voices especially stand out even on the English side. Monokuma's and Hifumi's English voice actors gave their all to their roles, and I frankly am hard pressed to select which Monokuma voice I like the best: English or Japanese.
The trial concludes in a graphic novel recreation of a crime. |
At least, there are some advantages to this being a Vita port too. You see, Vita introduced a new after-game scenario, called the School Mode, which was not present in the PSP release. This mode also appears in the Windows release. School Mode is a non-canon alternative playthrough without any murders, where you can finish all those "Free Time" events you missed in the main game and get some alternative endings. You might need to play through the School Mode more than once in order to experience all the content available therein, but it might be worth it if you are not adverse to simulation gameplay.
School Mode in a nutshell. |
Anyway, now that I have finished the game and look back at it, I can honestly say, that Danganronpa is definitely no masterpiece. The protagonist is a blank spot, the characters are pretty stereotypical and shallow and the main plot is pretty weak (and the ending goes for maximum WTF-polar-bear-monkey shock value), but I still enjoyed playing it. The craziness of Monokuma is always funny, Byakuya's and Touko's relationship is still a better love story than "Twilight" and all the cases were seriously making my grey matter spin counterclockwise. The game is also surprisingly lengthy.
Of course, I have to be a party pooper and end my musings with one more negative. The skip feature is the most unbearably slowest skip feature in the whole VN world. It's a good thing that Danganronpa is linear, otherwise I can imagine people rage-quitting the game due to this reason alone.
Links of Interest
Visual Novel Database
Official Japanese site
Project Zetsubou page for the PSP patch
Buy a patch compatible Japanese PSP release on Amazon.de, Amazon.com
PSP emulator: PPSSPP, JPCSP
Official NIS America's Danganronpa site
Buy an official PSVita release on Amazon.com, Amazon.co.uk, Amazon.de, Amazon.fr, Amazon.it, Amazon.es, Amazon.ca.
Buy an official PC release on Steam
Official Danganronpa 1*2 Reload site (PS4 version that contains both the 1st and the 2nd part)
Read Danganronpa walkthrough
Final Verdict: 76%
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